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#!/usr/bin/env python

Import('env')

from platform_methods import run_in_subprocess
import platform_x11_builders

common_x11 = [
    "context_gl_x11.cpp",
    "vulkan_context_x11.cpp",
    "crash_handler_x11.cpp",
    "os_x11.cpp",
    "key_mapping_x11.cpp",
    "joypad_linux.cpp",
    "power_x11.cpp",
    "detect_prime.cpp"
]

prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)

if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
    env.AddPostAction(prog, run_in_subprocess(platform_x11_builders.make_debug_x11))