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/*************************************************************************/
/*  stream_peer_winsock.h                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifdef WINDOWS_ENABLED

#ifndef STREAM_PEER_WINSOCK_H
#define STREAM_PEER_WINSOCK_H

#include "error_list.h"

#include "core/io/ip_address.h"
#include "core/io/stream_peer_tcp.h"

class StreamPeerWinsock : public StreamPeerTCP {

protected:

	mutable Status status;

	int sockfd;

	Error _block(int p_sockfd, bool p_read, bool p_write) const;

	Error _poll_connection(bool p_block) const;

	IP_Address peer_host;
	int peer_port;

	Error write(const uint8_t* p_data,int p_bytes, int &r_sent, bool p_block);
	Error read(uint8_t* p_buffer, int p_bytes,int &r_received, bool p_block);

	static StreamPeerTCP* _create();

public:

	virtual Error connect(const IP_Address& p_host, uint16_t p_port);

	virtual Error put_data(const uint8_t* p_data,int p_bytes);
	virtual Error put_partial_data(const uint8_t* p_data,int p_bytes, int &r_sent);

	virtual Error get_data(uint8_t* p_buffer, int p_bytes);
	virtual Error get_partial_data(uint8_t* p_buffer, int p_bytes,int &r_received);

	void set_socket(int p_sockfd, IP_Address p_host, int p_port);

	virtual IP_Address get_connected_host() const;
	virtual uint16_t get_connected_port() const;

	virtual bool is_connected() const;
	virtual Status get_status() const;
	virtual void disconnect();

	static void make_default();
	static void cleanup();

	virtual void set_nodelay(bool p_enabled);


	StreamPeerWinsock();
	~StreamPeerWinsock();
};

#endif // TCP_SOCKET_POSIX_H

#endif