1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
|
/*************************************************************************/
/* joypad.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "joypad.h"
#include <oleauto.h>
#include <wbemidl.h>
#include <iostream>
#ifndef __GNUC__
#define __builtin_bswap32 _byteswap_ulong
#endif
DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
return ERROR_DEVICE_NOT_CONNECTED;
}
DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
return ERROR_DEVICE_NOT_CONNECTED;
}
JoypadWindows::JoypadWindows() {
}
JoypadWindows::JoypadWindows(InputDefault *_input, HWND *hwnd) {
input = _input;
hWnd = hwnd;
joypad_count = 0;
dinput = NULL;
xinput_dll = NULL;
xinput_get_state = NULL;
xinput_set_state = NULL;
load_xinput();
for (int i = 0; i < JOYPADS_MAX; i++)
attached_joypads[i] = false;
HRESULT result;
result = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, NULL);
if (FAILED(result)) {
printf("failed init DINPUT: %ld\n", result);
}
probe_joypads();
}
JoypadWindows::~JoypadWindows() {
close_joypad();
dinput->Release();
unload_xinput();
}
bool JoypadWindows::have_device(const GUID &p_guid) {
for (int i = 0; i < JOYPADS_MAX; i++) {
if (d_joypads[i].guid == p_guid) {
d_joypads[i].confirmed = true;
return true;
}
}
return false;
}
// adapted from SDL2, works a lot better than the MSDN version
bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad)
return true;
PRAWINPUTDEVICELIST dev_list = NULL;
unsigned int dev_list_count = 0;
if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
return false;
}
dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
if (!dev_list) return false;
if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
free(dev_list);
return false;
}
for (int i = 0; i < dev_list_count; i++) {
RID_DEVICE_INFO rdi;
char dev_name[128];
UINT rdiSize = sizeof(rdi);
UINT nameSize = sizeof(dev_name);
rdi.cbSize = rdiSize;
if ((dev_list[i].dwType == RIM_TYPEHID) &&
(GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
(GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
(strstr(dev_name, "IG_") != NULL)) {
free(dev_list);
return true;
}
}
free(dev_list);
return false;
}
bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
HRESULT hr;
int num = input->get_unused_joy_id();
if (have_device(instance->guidInstance) || num == -1)
return false;
d_joypads[joypad_count] = dinput_gamepad();
dinput_gamepad *joy = &d_joypads[joypad_count];
const DWORD devtype = (instance->dwDevType & 0xFF);
if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) {
//printf("ignore device %s, type %x\n", instance->tszProductName, devtype);
return false;
}
hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
if (FAILED(hr)) {
//std::wcout << "failed to create device: " << instance->tszProductName << std::endl;
return false;
}
const GUID &guid = instance->guidProduct;
char uid[128];
sprintf_s(uid, "%08lx%04hx%04hx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx",
__builtin_bswap32(guid.Data1), guid.Data2, guid.Data3,
guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3],
guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]);
id_to_change = joypad_count;
joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
joy->di_joy->EnumObjects(objectsCallback, this, NULL);
joy->joy_axis.sort();
joy->guid = instance->guidInstance;
input->joy_connection_changed(num, true, instance->tszProductName, uid);
joy->attached = true;
joy->id = num;
attached_joypads[num] = true;
joy->confirmed = true;
joypad_count++;
return true;
}
void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
if (ob->dwType & DIDFT_AXIS) {
HRESULT res;
DIPROPRANGE prop_range;
DIPROPDWORD dilong;
DWORD ofs;
if (ob->guidType == GUID_XAxis)
ofs = DIJOFS_X;
else if (ob->guidType == GUID_YAxis)
ofs = DIJOFS_Y;
else if (ob->guidType == GUID_ZAxis)
ofs = DIJOFS_Z;
else if (ob->guidType == GUID_RxAxis)
ofs = DIJOFS_RX;
else if (ob->guidType == GUID_RyAxis)
ofs = DIJOFS_RY;
else if (ob->guidType == GUID_RzAxis)
ofs = DIJOFS_RZ;
else if (ob->guidType == GUID_Slider)
ofs = DIJOFS_SLIDER(0);
else
return;
prop_range.diph.dwSize = sizeof(DIPROPRANGE);
prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
prop_range.diph.dwObj = ob->dwType;
prop_range.diph.dwHow = DIPH_BYID;
prop_range.lMin = -MAX_JOY_AXIS;
prop_range.lMax = +MAX_JOY_AXIS;
dinput_gamepad &joy = d_joypads[p_joy_id];
res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
if (FAILED(res))
return;
dilong.diph.dwSize = sizeof(dilong);
dilong.diph.dwHeaderSize = sizeof(dilong.diph);
dilong.diph.dwObj = ob->dwType;
dilong.diph.dwHow = DIPH_BYID;
dilong.dwData = 0;
res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
if (FAILED(res))
return;
joy.joy_axis.push_back(ofs);
}
}
BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
JoypadWindows *self = (JoypadWindows *)p_context;
if (self->is_xinput_device(&p_instance->guidProduct)) {
return DIENUM_CONTINUE;
}
self->setup_dinput_joypad(p_instance);
return DIENUM_CONTINUE;
}
BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
JoypadWindows *self = (JoypadWindows *)context;
self->setup_joypad_object(instance, self->id_to_change);
return DIENUM_CONTINUE;
}
void JoypadWindows::close_joypad(int id) {
if (id == -1) {
for (int i = 0; i < JOYPADS_MAX; i++) {
close_joypad(i);
}
return;
}
if (!d_joypads[id].attached) return;
d_joypads[id].di_joy->Unacquire();
d_joypads[id].di_joy->Release();
d_joypads[id].attached = false;
attached_joypads[d_joypads[id].id] = false;
d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
input->joy_connection_changed(d_joypads[id].id, false, "");
joypad_count--;
}
void JoypadWindows::probe_joypads() {
DWORD dwResult;
for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
dwResult = xinput_get_state(i, &x_joypads[i].state);
if (dwResult == ERROR_SUCCESS) {
int id = input->get_unused_joy_id();
if (id != -1 && !x_joypads[i].attached) {
x_joypads[i].attached = true;
x_joypads[i].id = id;
x_joypads[i].ff_timestamp = 0;
x_joypads[i].ff_end_timestamp = 0;
x_joypads[i].vibrating = false;
attached_joypads[id] = true;
input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
}
} else if (x_joypads[i].attached) {
x_joypads[i].attached = false;
attached_joypads[x_joypads[i].id] = false;
input->joy_connection_changed(x_joypads[i].id, false, "");
}
}
for (int i = 0; i < joypad_count; i++) {
d_joypads[i].confirmed = false;
}
dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
for (int i = 0; i < joypad_count; i++) {
if (!d_joypads[i].confirmed) {
close_joypad(i);
}
}
}
void JoypadWindows::process_joypads() {
HRESULT hr;
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
xinput_gamepad &joy = x_joypads[i];
if (!joy.attached) {
continue;
}
ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
xinput_get_state(i, &joy.state);
if (joy.state.dwPacketNumber != joy.last_packet) {
int button_mask = XINPUT_GAMEPAD_DPAD_UP;
for (int i = 0; i <= 16; i++) {
input->joy_button(joy.id, i, joy.state.Gamepad.wButtons & button_mask);
button_mask = button_mask * 2;
}
input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true));
input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true));
input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
joy.last_packet = joy.state.dwPacketNumber;
}
uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
if (timestamp > joy.ff_timestamp) {
Vector2 strength = input->get_joy_vibration_strength(joy.id);
float duration = input->get_joy_vibration_duration(joy.id);
if (strength.x == 0 && strength.y == 0) {
joypad_vibration_stop_xinput(i, timestamp);
} else {
joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
}
} else if (joy.vibrating && joy.ff_end_timestamp != 0) {
uint64_t current_time = OS::get_singleton()->get_ticks_usec();
if (current_time >= joy.ff_end_timestamp)
joypad_vibration_stop_xinput(i, current_time);
}
}
for (int i = 0; i < JOYPADS_MAX; i++) {
dinput_gamepad *joy = &d_joypads[i];
if (!joy->attached)
continue;
DIJOYSTATE2 js;
hr = joy->di_joy->Poll();
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joy->di_joy);
joy->di_joy->Poll();
}
hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
if (FAILED(hr)) {
//printf("failed to read joy #%d\n", i);
continue;
}
post_hat(joy->id, js.rgdwPOV[0]);
for (int j = 0; j < 128; j++) {
if (js.rgbButtons[j] & 0x80) {
if (!joy->last_buttons[j]) {
input->joy_button(joy->id, j, true);
joy->last_buttons[j] = true;
}
} else {
if (joy->last_buttons[j]) {
input->joy_button(joy->id, j, false);
joy->last_buttons[j] = false;
}
}
}
// on mingw, these constants are not constants
int count = 6;
int axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ };
int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz };
for (int j = 0; j < joy->joy_axis.size(); j++) {
for (int k = 0; k < count; k++) {
if (joy->joy_axis[j] == axes[k]) {
input->joy_axis(joy->id, j, axis_correct(values[k]));
break;
};
};
};
}
return;
}
void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
int dpad_val = 0;
if (p_dpad == -1) {
dpad_val = InputDefault::HAT_MASK_CENTER;
}
if (p_dpad == 0) {
dpad_val = InputDefault::HAT_MASK_UP;
} else if (p_dpad == 4500) {
dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT);
} else if (p_dpad == 9000) {
dpad_val = InputDefault::HAT_MASK_RIGHT;
} else if (p_dpad == 13500) {
dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN);
} else if (p_dpad == 18000) {
dpad_val = InputDefault::HAT_MASK_DOWN;
} else if (p_dpad == 22500) {
dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT);
} else if (p_dpad == 27000) {
dpad_val = InputDefault::HAT_MASK_LEFT;
} else if (p_dpad == 31500) {
dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP);
}
input->joy_hat(p_device, dpad_val);
};
InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
InputDefault::JoyAxis jx;
if (Math::abs(p_val) < MIN_JOY_AXIS) {
jx.min = p_trigger ? 0 : -1;
jx.value = 0.0f;
return jx;
}
if (p_xinput) {
if (p_trigger) {
jx.min = 0;
jx.value = (float)p_val / MAX_TRIGGER;
return jx;
}
jx.min = -1;
if (p_val < 0) {
jx.value = (float)p_val / MAX_JOY_AXIS;
} else {
jx.value = (float)p_val / (MAX_JOY_AXIS - 1);
}
if (p_negate) {
jx.value = -jx.value;
}
return jx;
}
jx.min = -1;
jx.value = (float)p_val / MAX_JOY_AXIS;
return jx;
}
void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
xinput_gamepad &joy = x_joypads[p_device];
if (joy.attached) {
XINPUT_VIBRATION effect;
effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
joy.ff_timestamp = p_timestamp;
joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
joy.vibrating = true;
}
}
}
void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
xinput_gamepad &joy = x_joypads[p_device];
if (joy.attached) {
XINPUT_VIBRATION effect;
effect.wLeftMotorSpeed = 0;
effect.wRightMotorSpeed = 0;
if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
joy.ff_timestamp = p_timestamp;
joy.vibrating = false;
}
}
}
void JoypadWindows::load_xinput() {
xinput_get_state = &_xinput_get_state;
xinput_set_state = &_xinput_set_state;
xinput_dll = LoadLibrary("XInput1_4.dll");
if (!xinput_dll) {
xinput_dll = LoadLibrary("XInput1_3.dll");
if (!xinput_dll) {
xinput_dll = LoadLibrary("XInput9_1_0.dll");
}
}
if (!xinput_dll) {
print_verbose("Could not find XInput, using DirectInput only");
return;
}
XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
if (!func || !set_func) {
unload_xinput();
return;
}
xinput_get_state = func;
xinput_set_state = set_func;
}
void JoypadWindows::unload_xinput() {
if (xinput_dll) {
FreeLibrary((HMODULE)xinput_dll);
}
}
|