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<Expand>
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<Expand>
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<DisplayString Condition="dynamic_cast<CallableCustomMethodPointerBase*>(key.custom)">{dynamic_cast<CallableCustomMethodPointerBase*>(key.custom)->text}</DisplayString>
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<Type Name="GDScriptThreadContext">
<DisplayString Condition="_is_main == true">main thread {_debug_thread_id}</DisplayString>
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<DisplayString Condition="type == Variant::NIL">nil</DisplayString>
<DisplayString Condition="type == Variant::BOOL">{_data._bool}</DisplayString>
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<Item Name="[value]" Condition="type == Variant::COLOR">*(Color *)_data._mem</Item>
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<Type Name="godot::String">
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<Expand>
<Item Name="opaque_ptr">*reinterpret_cast<void**>(opaque)</Item>
<Item Name="string">*reinterpret_cast<void**>(opaque),s32</Item>
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</Type>
<Type Name="StringName">
<DisplayString Condition="_data && _data->cname">{_data->cname}</DisplayString>
<DisplayString Condition="_data && !_data->cname">{_data->name,s32}</DisplayString>
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<StringView Condition="_data && _data->cname">_data->cname</StringView>
<StringView Condition="_data && !_data->cname">_data->name,s32</StringView>
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<!-- can't cast the opaque to ::StringName because Natvis does not support global namespace specifier? -->
<Type Name="godot::StringName">
<DisplayString Condition="(*reinterpret_cast<const char***>(opaque))[1]">{(*reinterpret_cast<const char***>(opaque))[1],s8}</DisplayString>
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<Expand>
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<Type Name="Object::SignalData">
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<DisplayString>{{{x},{y}}}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
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<Type Name="Vector3">
<DisplayString>{{{x},{y},{z}}}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
<Item Name="z">z</Item>
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<DisplayString>Quaternion {{{x},{y},{z},{w}}}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
<Item Name="z">z</Item>
<Item Name="w">w</Item>
</Expand>
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<Type Name="Color">
<DisplayString>Color {{{r},{g},{b},{a}}}</DisplayString>
<Expand>
<Item Name="red">r</Item>
<Item Name="green">g</Item>
<Item Name="blue">b</Item>
<Item Name="alpha">a</Item>
</Expand>
</Type>
</AutoVisualizer>
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