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/*************************************************************************/
/* display_server_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DISPLAY_SERVER_WINDOWS_H
#define DISPLAY_SERVER_WINDOWS_H
#include "servers/display_server.h"
#include "core/input/input_filter.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "crash_handler_windows.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/wasapi/audio_driver_wasapi.h"
#include "drivers/winmidi/midi_driver_winmidi.h"
#include "joypad_windows.h"
#include "key_mapping_windows.h"
#include "servers/audio_server.h"
#include "servers/rendering/rasterizer.h"
#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
#include "servers/rendering_server.h"
#ifdef XAUDIO2_ENABLED
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#endif
#if defined(OPENGL_ENABLED)
#include "context_gl_windows.h"
#endif
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/windows/vulkan_context_win.h"
#endif
#include <fcntl.h>
#include <io.h>
#include <stdio.h>
#include <windows.h>
#include <windowsx.h>
#ifndef POINTER_STRUCTURES
#define POINTER_STRUCTURES
typedef DWORD POINTER_INPUT_TYPE;
typedef UINT32 POINTER_FLAGS;
typedef UINT32 PEN_FLAGS;
typedef UINT32 PEN_MASK;
enum tagPOINTER_INPUT_TYPE {
PT_POINTER = 0x00000001,
PT_TOUCH = 0x00000002,
PT_PEN = 0x00000003,
PT_MOUSE = 0x00000004,
PT_TOUCHPAD = 0x00000005
};
typedef enum tagPOINTER_BUTTON_CHANGE_TYPE {
POINTER_CHANGE_NONE,
POINTER_CHANGE_FIRSTBUTTON_DOWN,
POINTER_CHANGE_FIRSTBUTTON_UP,
POINTER_CHANGE_SECONDBUTTON_DOWN,
POINTER_CHANGE_SECONDBUTTON_UP,
POINTER_CHANGE_THIRDBUTTON_DOWN,
POINTER_CHANGE_THIRDBUTTON_UP,
POINTER_CHANGE_FOURTHBUTTON_DOWN,
POINTER_CHANGE_FOURTHBUTTON_UP,
POINTER_CHANGE_FIFTHBUTTON_DOWN,
POINTER_CHANGE_FIFTHBUTTON_UP,
} POINTER_BUTTON_CHANGE_TYPE;
typedef struct tagPOINTER_INFO {
POINTER_INPUT_TYPE pointerType;
UINT32 pointerId;
UINT32 frameId;
POINTER_FLAGS pointerFlags;
HANDLE sourceDevice;
HWND hwndTarget;
POINT ptPixelLocation;
POINT ptHimetricLocation;
POINT ptPixelLocationRaw;
POINT ptHimetricLocationRaw;
DWORD dwTime;
UINT32 historyCount;
INT32 InputData;
DWORD dwKeyStates;
UINT64 PerformanceCount;
POINTER_BUTTON_CHANGE_TYPE ButtonChangeType;
} POINTER_INFO;
typedef struct tagPOINTER_PEN_INFO {
POINTER_INFO pointerInfo;
PEN_FLAGS penFlags;
PEN_MASK penMask;
UINT32 pressure;
UINT32 rotation;
INT32 tiltX;
INT32 tiltY;
} POINTER_PEN_INFO;
#endif //POINTER_STRUCTURES
typedef BOOL(WINAPI *GetPointerTypePtr)(uint32_t p_id, POINTER_INPUT_TYPE *p_type);
typedef BOOL(WINAPI *GetPointerPenInfoPtr)(uint32_t p_id, POINTER_PEN_INFO *p_pen_info);
typedef struct {
BYTE bWidth; // Width, in pixels, of the image
BYTE bHeight; // Height, in pixels, of the image
BYTE bColorCount; // Number of colors in image (0 if >=8bpp)
BYTE bReserved; // Reserved ( must be 0)
WORD wPlanes; // Color Planes
WORD wBitCount; // Bits per pixel
DWORD dwBytesInRes; // How many bytes in this resource?
DWORD dwImageOffset; // Where in the file is this image?
} ICONDIRENTRY, *LPICONDIRENTRY;
typedef struct {
WORD idReserved; // Reserved (must be 0)
WORD idType; // Resource Type (1 for icons)
WORD idCount; // How many images?
ICONDIRENTRY idEntries[1]; // An entry for each image (idCount of 'em)
} ICONDIR, *LPICONDIR;
class DisplayServerWindows : public DisplayServer {
//No need to register, it's platform-specific and nothing is added
//GDCLASS(DisplayServerWindows, DisplayServer)
_THREAD_SAFE_CLASS_
static GetPointerTypePtr win8p_GetPointerType;
static GetPointerPenInfoPtr win8p_GetPointerPenInfo;
void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
enum {
KEY_EVENT_BUFFER_SIZE = 512
};
struct KeyEvent {
WindowID window_id;
bool alt, shift, control, meta;
UINT uMsg;
WPARAM wParam;
LPARAM lParam;
};
KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
int key_event_pos;
bool old_invalid;
bool outside;
int old_x, old_y;
Point2i center;
#if defined(OPENGL_ENABLED)
ContextGL_Windows *context_gles2;
#endif
#if defined(VULKAN_ENABLED)
VulkanContextWindows *context_vulkan;
RenderingDeviceVulkan *rendering_device_vulkan;
#endif
Map<int, Vector2> touch_state;
int pressrc;
HINSTANCE hInstance; // Holds The Instance Of The Application
String rendering_driver;
struct WindowData {
HWND hWnd;
//layered window
bool preserve_window_size = false;
bool pre_fs_valid = false;
RECT pre_fs_rect;
bool maximized = false;
bool minimized = false;
bool fullscreen = false;
bool borderless = false;
bool resizable = true;
bool window_focused = false;
bool was_maximized = false;
bool always_on_top = false;
bool no_focus = false;
bool window_has_focus = false;
HBITMAP hBitmap; //DIB section for layered window
uint8_t *dib_data = nullptr;
Size2 dib_size;
HDC hDC_dib;
Size2 min_size;
Size2 max_size;
int width = 0, height = 0;
Size2 window_rect;
Point2 last_pos;
ObjectID instance_id;
// IME
HIMC im_himc;
Vector2 im_position;
bool layered_window = false;
Callable rect_changed_callback;
Callable event_callback;
Callable input_event_callback;
Callable input_text_callback;
Callable drop_files_callback;
WindowID transient_parent = INVALID_WINDOW_ID;
Set<WindowID> transient_children;
};
JoypadWindows *joypad;
WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect);
WindowID window_id_counter = MAIN_WINDOW_ID;
Map<WindowID, WindowData> windows;
WindowID last_focused_window = INVALID_WINDOW_ID;
uint32_t move_timer_id;
HCURSOR hCursor;
WNDPROC user_proc = nullptr;
void _send_window_event(const WindowData &wd, WindowEvent p_event);
void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex);
MouseMode mouse_mode;
bool alt_mem = false;
bool gr_mem = false;
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
bool force_quit = false;
uint32_t last_button_state = 0;
bool use_raw_input = false;
bool drop_events = false;
bool console_visible = false;
WNDCLASSEXW wc;
HCURSOR cursors[CURSOR_MAX] = { NULL };
CursorShape cursor_shape;
Map<CursorShape, Vector<Variant>> cursors_cache;
void _drag_event(WindowID p_window, float p_x, float p_y, int idx);
void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx);
void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false);
void _update_real_mouse_position(WindowID p_window);
void _set_mouse_mode_impl(MouseMode p_mode);
void _process_key_events();
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
void _dispatch_input_event(const Ref<InputEvent> &p_event);
public:
LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
virtual bool has_feature(Feature p_feature) const;
virtual String get_name() const;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual void mouse_set_mode(MouseMode p_mode);
virtual MouseMode mouse_get_mode() const;
virtual void mouse_warp_to_position(const Point2i &p_to);
virtual Point2i mouse_get_position() const;
virtual int mouse_get_button_state() const;
virtual void clipboard_set(const String &p_text);
virtual String clipboard_get() const;
virtual int get_screen_count() const;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual void screen_set_keep_on(bool p_enable); //disable screensaver
virtual bool screen_is_kept_on() const;
virtual Vector<DisplayServer::WindowID> get_window_list() const;
virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
virtual void delete_sub_window(WindowID p_window);
virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_transient(WindowID p_window, WindowID p_parent);
virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; //wtf is this? should probable use proper name
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
virtual bool can_any_window_draw() const;
virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
virtual void console_set_visible(bool p_enabled);
virtual bool is_console_visible() const;
virtual void cursor_set_shape(CursorShape p_shape);
virtual CursorShape cursor_get_shape() const;
virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
virtual bool get_swap_ok_cancel();
virtual void enable_for_stealing_focus(OS::ProcessID pid);
virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
virtual void process_events();
virtual void force_process_and_drop_events();
virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();
virtual void set_native_icon(const String &p_filename);
virtual void set_icon(const Ref<Image> &p_icon);
virtual void vsync_set_use_via_compositor(bool p_enable);
virtual bool vsync_is_using_via_compositor() const;
virtual void set_context(Context p_context);
static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_windows_driver();
DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerWindows();
};
#endif // DISPLAY_SERVER_WINDOWS_H
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