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path: root/platform/windows/detect.py
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import methods
import os
import subprocess
import sys
from platform_methods import detect_arch

# To match other platforms
STACK_SIZE = 8388608


def is_active():
    return True


def get_name():
    return "Windows"


def try_cmd(test, prefix, arch):
    if arch:
        try:
            out = subprocess.Popen(
                get_mingw_bin_prefix(prefix, arch) + test,
                shell=True,
                stderr=subprocess.PIPE,
                stdout=subprocess.PIPE,
            )
            out.communicate()
            if out.returncode == 0:
                return True
        except Exception:
            pass
    else:
        for a in ["x86_64", "x86_32", "arm64", "arm32"]:
            try:
                out = subprocess.Popen(
                    get_mingw_bin_prefix(prefix, a) + test,
                    shell=True,
                    stderr=subprocess.PIPE,
                    stdout=subprocess.PIPE,
                )
                out.communicate()
                if out.returncode == 0:
                    return True
            except Exception:
                pass

    return False


def can_build():
    if os.name == "nt":
        # Building natively on Windows
        # If VCINSTALLDIR is set in the OS environ, use traditional Godot logic to set up MSVC
        if os.getenv("VCINSTALLDIR"):  # MSVC, manual setup
            return True

        # Otherwise, let SCons find MSVC if installed, or else MinGW.
        # Since we're just returning True here, if there's no compiler
        # installed, we'll get errors when it tries to build with the
        # null compiler.
        return True

    if os.name == "posix":
        # Cross-compiling with MinGW-w64 (old MinGW32 is not supported)
        prefix = os.getenv("MINGW_PREFIX", "")

        if try_cmd("gcc --version", prefix, "") or try_cmd("clang --version", prefix, ""):
            return True

    return False


def get_mingw_bin_prefix(prefix, arch):
    if not prefix:
        mingw_bin_prefix = ""
    elif prefix[-1] != "/":
        mingw_bin_prefix = prefix + "/bin/"
    else:
        mingw_bin_prefix = prefix + "bin/"

    if arch == "x86_64":
        mingw_bin_prefix += "x86_64-w64-mingw32-"
    elif arch == "x86_32":
        mingw_bin_prefix += "i686-w64-mingw32-"
    elif arch == "arm32":
        mingw_bin_prefix += "armv7-w64-mingw32-"
    elif arch == "arm64":
        mingw_bin_prefix += "aarch64-w64-mingw32-"

    return mingw_bin_prefix


def detect_build_env_arch():
    msvc_target_aliases = {
        "amd64": "x86_64",
        "i386": "x86_32",
        "i486": "x86_32",
        "i586": "x86_32",
        "i686": "x86_32",
        "x86": "x86_32",
        "x64": "x86_64",
        "x86_64": "x86_64",
        "arm": "arm32",
        "arm64": "arm64",
        "aarch64": "arm64",
    }
    if os.getenv("VCINSTALLDIR") or os.getenv("VCTOOLSINSTALLDIR"):
        if os.getenv("Platform"):
            msvc_arch = os.getenv("Platform").lower()
            if msvc_arch in msvc_target_aliases.keys():
                return msvc_target_aliases[msvc_arch]

        if os.getenv("VSCMD_ARG_TGT_ARCH"):
            msvc_arch = os.getenv("VSCMD_ARG_TGT_ARCH").lower()
            if msvc_arch in msvc_target_aliases.keys():
                return msvc_target_aliases[msvc_arch]

        # Pre VS 2017 checks.
        if os.getenv("VCINSTALLDIR"):
            PATH = os.getenv("PATH").upper()
            VCINSTALLDIR = os.getenv("VCINSTALLDIR").upper()
            path_arch = {
                "BIN\\x86_ARM;": "arm32",
                "BIN\\amd64_ARM;": "arm32",
                "BIN\\x86_ARM64;": "arm64",
                "BIN\\amd64_ARM64;": "arm64",
                "BIN\\x86_amd64;": "a86_64",
                "BIN\\amd64;": "x86_64",
                "BIN\\amd64_x86;": "x86_32",
                "BIN;": "x86_32",
            }
            for path, arch in path_arch.items():
                final_path = VCINSTALLDIR + path
                if final_path in PATH:
                    return arch

        # VS 2017 and newer.
        if os.getenv("VCTOOLSINSTALLDIR"):
            host_path_index = os.getenv("PATH").upper().find(os.getenv("VCTOOLSINSTALLDIR").upper() + "BIN\\HOST")
            if host_path_index > -1:
                first_path_arch = os.getenv("PATH").split(";")[0].rsplit("\\", 1)[-1].lower()
                return msvc_target_aliases[first_path_arch]

    msys_target_aliases = {
        "mingw32": "x86_32",
        "mingw64": "x86_64",
        "ucrt64": "x86_64",
        "clang64": "x86_64",
        "clang32": "x86_32",
        "clangarm64": "arm64",
    }
    if os.getenv("MSYSTEM"):
        msys_arch = os.getenv("MSYSTEM").lower()
        if msys_arch in msys_target_aliases.keys():
            return msys_target_aliases[msys_arch]

    return ""


def get_opts():
    from SCons.Variables import BoolVariable, EnumVariable

    mingw = os.getenv("MINGW_PREFIX", "")

    return [
        ("mingw_prefix", "MinGW prefix", mingw),
        # Targeted Windows version: 7 (and later), minimum supported version
        # XP support dropped after EOL due to missing API for IPv6 and other issues
        # Vista support dropped after EOL due to GH-10243
        (
            "target_win_version",
            "Targeted Windows version, >= 0x0601 (Windows 7)",
            "0x0601",
        ),
        BoolVariable(
            "debug_symbols",
            "Add debugging symbols to release/release_debug builds",
            True,
        ),
        EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("gui", "console")),
        BoolVariable(
            "separate_debug_symbols",
            "Create a separate file containing debugging symbols",
            False,
        ),
        (
            "msvc_version",
            "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.",
            None,
        ),
        BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed.", False),
        BoolVariable("use_llvm", "Use the LLVM compiler", False),
        BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
        BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
    ]


def get_flags():
    arch = detect_build_env_arch() or detect_arch()

    return [
        ("arch", arch),
    ]


def build_res_file(target, source, env):
    arch_aliases = {
        "x86_32": "pe-i386",
        "x86_64": "pe-x86-64",
        "arm32": "armv7-w64-mingw32",
        "arm64": "aarch64-w64-mingw32",
    }
    cmdbase = "windres --include-dir . --target=" + arch_aliases[env["arch"]]

    mingw_bin_prefix = get_mingw_bin_prefix(env["mingw_prefix"], env["arch"])

    for x in range(len(source)):
        ok = True
        # Try prefixed executable (MinGW on Linux).
        cmd = mingw_bin_prefix + cmdbase + " -i " + str(source[x]) + " -o " + str(target[x])
        try:
            out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
            if len(out[1]):
                ok = False
        except Exception:
            ok = False

        # Try generic executable (MSYS2).
        if not ok:
            cmd = cmdbase + " -i " + str(source[x]) + " -o " + str(target[x])
            try:
                out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
                if len(out[1]):
                    return -1
            except Exception:
                return -1

    return 0


def setup_msvc_manual(env):
    """Running from VCVARS environment"""

    env_arch = detect_build_env_arch()
    if env["arch"] != env_arch:
        print(
            """
            Arch argument (%s) is not matching Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings) that is being used to run SCons (%s).
            Run SCons again without arch argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
            """
            % (env["arch"], env_arch)
        )
        sys.exit(200)

    print("Found MSVC, arch %s" % (env_arch))


def setup_msvc_auto(env):
    """Set up MSVC using SCons's auto-detection logic"""

    # If MSVC_VERSION is set by SCons, we know MSVC is installed.
    # But we may want a different version or target arch.

    # Valid architectures for MSVC's TARGET_ARCH:
    # ['amd64', 'emt64', 'i386', 'i486', 'i586', 'i686', 'ia64', 'itanium', 'x86', 'x86_64', 'arm', 'arm64', 'aarch64']
    # Our x86_64 and arm64 are the same, and we need to map the 32-bit
    # architectures to other names since MSVC isn't as explicit.
    # The rest we don't need to worry about because they are
    # aliases or aren't supported by Godot (itanium & ia64).
    msvc_arch_aliases = {"x86_32": "x86", "arm32": "arm"}
    if env["arch"] in msvc_arch_aliases.keys():
        env["TARGET_ARCH"] = msvc_arch_aliases[env["arch"]]
    else:
        env["TARGET_ARCH"] = env["arch"]

    # The env may have already been set up with default MSVC tools, so
    # reset a few things so we can set it up with the tools we want.
    # (Ideally we'd decide on the tool config before configuring any
    # environment, and just set the env up once, but this function runs
    # on an existing env so this is the simplest way.)
    env["MSVC_SETUP_RUN"] = False  # Need to set this to re-run the tool
    env["MSVS_VERSION"] = None
    env["MSVC_VERSION"] = None

    if "msvc_version" in env:
        env["MSVC_VERSION"] = env["msvc_version"]
    env.Tool("msvc")
    env.Tool("mssdk")  # we want the MS SDK

    # Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015
    print("Found MSVC version %s, arch %s" % (env["MSVC_VERSION"], env["arch"]))


def setup_mingw(env):
    """Set up env for use with mingw"""

    env_arch = detect_build_env_arch()
    if os.getenv("MSYSTEM") == "MSYS":
        print(
            """
            Running from base MSYS2 console/environment, use target specific environment instead (e.g., mingw32, mingw64, clang32, clang64).
            """
        )
        sys.exit(201)

    if env_arch != "" and env["arch"] != env_arch:
        print(
            """
            Arch argument (%s) is not matching MSYS2 console/environment that is being used to run SCons (%s).
            Run SCons again without arch argument (example: scons p=windows) and SCons will attempt to detect what MSYS2 compiler will be executed and inform you.
            """
            % (env["arch"], env_arch)
        )
        sys.exit(202)

    if not try_cmd("gcc --version", env["mingw_prefix"], env["arch"]) and not try_cmd(
        "clang --version", env["mingw_prefix"], env["arch"]
    ):
        print(
            """
            No valid compilers found, use MINGW_PREFIX environment variable to set MinGW path.
            """
        )
        sys.exit(202)

    print("Using MinGW, arch %s" % (env["arch"]))


def configure_msvc(env, vcvars_msvc_config):
    """Configure env to work with MSVC"""

    # Build type
    if env["target"] == "release":
        if env["optimize"] == "speed":  # optimize for speed (default)
            env.Append(CCFLAGS=["/O2"])
            env.Append(LINKFLAGS=["/OPT:REF"])
        elif env["optimize"] == "size":  # optimize for size
            env.Append(CCFLAGS=["/O1"])
            env.Append(LINKFLAGS=["/OPT:REF"])
        env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])

    elif env["target"] == "release_debug":
        if env["optimize"] == "speed":  # optimize for speed (default)
            env.Append(CCFLAGS=["/O2"])
            env.Append(LINKFLAGS=["/OPT:REF"])
        elif env["optimize"] == "size":  # optimize for size
            env.Append(CCFLAGS=["/O1"])
            env.Append(LINKFLAGS=["/OPT:REF"])

    elif env["target"] == "debug":
        env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
        # Allow big objects. Only needed for debug, see MinGW branch for rationale.
        env.Append(LINKFLAGS=["/DEBUG"])

    if env["debug_symbols"]:
        env.AppendUnique(CCFLAGS=["/Zi", "/FS"])
        env.AppendUnique(LINKFLAGS=["/DEBUG"])

    if env["windows_subsystem"] == "gui":
        env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
    else:
        env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
        env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])

    ## Compile/link flags

    if env["use_static_cpp"]:
        env.AppendUnique(CCFLAGS=["/MT"])
    else:
        env.AppendUnique(CCFLAGS=["/MD"])

    if env["arch"] == "x86_32":
        env["x86_libtheora_opt_vc"] = True

    env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"])
    env.AppendUnique(CCFLAGS=["/utf-8"])  # Force to use Unicode encoding.
    env.AppendUnique(CXXFLAGS=["/TP"])  # assume all sources are C++
    # Once it was thought that only debug builds would be too large,
    # but this has recently stopped being true. See the mingw function
    # for notes on why this shouldn't be enabled for gcc
    env.AppendUnique(CCFLAGS=["/bigobj"])

    if vcvars_msvc_config:  # should be automatic if SCons found it
        if os.getenv("WindowsSdkDir") is not None:
            env.Prepend(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"])
        else:
            print("Missing environment variable: WindowsSdkDir")

    env.AppendUnique(
        CPPDEFINES=[
            "WINDOWS_ENABLED",
            "WASAPI_ENABLED",
            "WINMIDI_ENABLED",
            "TYPED_METHOD_BIND",
            "WIN32",
            "MSVC",
            "WINVER=%s" % env["target_win_version"],
            "_WIN32_WINNT=%s" % env["target_win_version"],
        ]
    )
    env.AppendUnique(CPPDEFINES=["NOMINMAX"])  # disable bogus min/max WinDef.h macros
    if env["arch"] == "x86_64":
        env.AppendUnique(CPPDEFINES=["_WIN64"])

    ## Libs

    LIBS = [
        "winmm",
        "dsound",
        "kernel32",
        "ole32",
        "oleaut32",
        "sapi",
        "user32",
        "gdi32",
        "IPHLPAPI",
        "Shlwapi",
        "wsock32",
        "Ws2_32",
        "shell32",
        "advapi32",
        "dinput8",
        "dxguid",
        "imm32",
        "bcrypt",
        "Avrt",
        "dwmapi",
        "dwrite",
    ]

    if env["vulkan"]:
        env.AppendUnique(CPPDEFINES=["VULKAN_ENABLED"])
        if not env["use_volk"]:
            LIBS += ["vulkan"]

    if env["opengl3"]:
        env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
        LIBS += ["opengl32"]

    env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])

    if vcvars_msvc_config:
        if os.getenv("WindowsSdkDir") is not None:
            env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"])
        else:
            print("Missing environment variable: WindowsSdkDir")

    ## LTO

    if env["lto"] != "none":
        if env["lto"] == "thin":
            print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
            sys.exit(255)
        env.AppendUnique(CCFLAGS=["/GL"])
        env.AppendUnique(ARFLAGS=["/LTCG"])
        if env["progress"]:
            env.AppendUnique(LINKFLAGS=["/LTCG:STATUS"])
        else:
            env.AppendUnique(LINKFLAGS=["/LTCG"])

    if vcvars_msvc_config:
        env.Prepend(CPPPATH=[p for p in os.getenv("INCLUDE").split(";")])
        env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])

    # Sanitizers
    if env["use_asan"]:
        env.extra_suffix += ".san"
        env.Append(LINKFLAGS=["/INFERASANLIBS"])
        env.Append(CCFLAGS=["/fsanitize=address"])

    # Incremental linking fix
    env["BUILDERS"]["ProgramOriginal"] = env["BUILDERS"]["Program"]
    env["BUILDERS"]["Program"] = methods.precious_program

    env.AppendUnique(LINKFLAGS=["/STACK:" + str(STACK_SIZE)])


def configure_mingw(env):
    # Workaround for MinGW. See:
    # https://www.scons.org/wiki/LongCmdLinesOnWin32
    env.use_windows_spawn_fix()

    ## Build type

    if not env["use_llvm"] and not try_cmd("gcc --version", env["mingw_prefix"], env["arch"]):
        env["use_llvm"] = True

    if env["use_llvm"] and not try_cmd("clang --version", env["mingw_prefix"], env["arch"]):
        env["use_llvm"] = False

    if env["target"] == "release":
        env.Append(CCFLAGS=["-msse2"])

        if env["optimize"] == "speed":  # optimize for speed (default)
            if env["arch"] == "x86_32":
                env.Append(CCFLAGS=["-O2"])
            else:
                env.Append(CCFLAGS=["-O3"])
        else:  # optimize for size
            env.Prepend(CCFLAGS=["-Os"])

        if env["debug_symbols"]:
            env.Prepend(CCFLAGS=["-g2"])

    elif env["target"] == "release_debug":
        env.Append(CCFLAGS=["-O2"])
        if env["debug_symbols"]:
            env.Prepend(CCFLAGS=["-g2"])
        if env["optimize"] == "speed":  # optimize for speed (default)
            env.Append(CCFLAGS=["-O2"])
        else:  # optimize for size
            env.Prepend(CCFLAGS=["-Os"])

    elif env["target"] == "debug":
        env.Append(CCFLAGS=["-g3"])
        # Allow big objects. It's supposed not to have drawbacks but seems to break
        # GCC LTO, so enabling for debug builds only (which are not built with LTO
        # and are the only ones with too big objects).
        env.Append(CCFLAGS=["-Wa,-mbig-obj"])

    if env["windows_subsystem"] == "gui":
        env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
    else:
        env.Append(LINKFLAGS=["-Wl,--subsystem,console"])
        env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])

    ## Compiler configuration

    if os.name != "nt":
        env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe"  # for linux cross-compilation

    if env["arch"] == "x86_32":
        if env["use_static_cpp"]:
            env.Append(LINKFLAGS=["-static"])
            env.Append(LINKFLAGS=["-static-libgcc"])
            env.Append(LINKFLAGS=["-static-libstdc++"])
    else:
        if env["use_static_cpp"]:
            env.Append(LINKFLAGS=["-static"])

    if env["arch"] in ["x86_32", "x86_64"]:
        env["x86_libtheora_opt_gcc"] = True

    mingw_bin_prefix = get_mingw_bin_prefix(env["mingw_prefix"], env["arch"])

    if env["use_llvm"]:
        env["CC"] = mingw_bin_prefix + "clang"
        env["CXX"] = mingw_bin_prefix + "clang++"
        if try_cmd("as --version", env["mingw_prefix"], env["arch"]):
            env["AS"] = mingw_bin_prefix + "as"
        if try_cmd("ar --version", env["mingw_prefix"], env["arch"]):
            env["AR"] = mingw_bin_prefix + "ar"
        if try_cmd("ranlib --version", env["mingw_prefix"], env["arch"]):
            env["RANLIB"] = mingw_bin_prefix + "ranlib"
        env.extra_suffix = ".llvm" + env.extra_suffix
    else:
        env["CC"] = mingw_bin_prefix + "gcc"
        env["CXX"] = mingw_bin_prefix + "g++"
        if try_cmd("as --version", env["mingw_prefix"], env["arch"]):
            env["AS"] = mingw_bin_prefix + "as"
        if try_cmd("gcc-ar --version", env["mingw_prefix"], env["arch"]):
            env["AR"] = mingw_bin_prefix + "gcc-ar"
        if try_cmd("gcc-ranlib --version", env["mingw_prefix"], env["arch"]):
            env["RANLIB"] = mingw_bin_prefix + "gcc-ranlib"

    if env["lto"] != "none":
        if env["lto"] == "thin":
            if not env["use_llvm"]:
                print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
                sys.exit(255)
            env.Append(CCFLAGS=["-flto=thin"])
            env.Append(LINKFLAGS=["-flto=thin"])
        elif not env["use_llvm"] and env.GetOption("num_jobs") > 1:
            env.Append(CCFLAGS=["-flto"])
            env.Append(LINKFLAGS=["-flto=" + str(env.GetOption("num_jobs"))])
        else:
            env.Append(CCFLAGS=["-flto"])
            env.Append(LINKFLAGS=["-flto"])

    env.Append(LINKFLAGS=["-Wl,--stack," + str(STACK_SIZE)])

    ## Compile flags

    if not env["use_llvm"]:
        env.Append(CCFLAGS=["-mwindows"])

    env.Append(CPPDEFINES=["WINDOWS_ENABLED", "WASAPI_ENABLED", "WINMIDI_ENABLED"])
    env.Append(
        CPPDEFINES=[
            ("WINVER", env["target_win_version"]),
            ("_WIN32_WINNT", env["target_win_version"]),
        ]
    )
    env.Append(
        LIBS=[
            "mingw32",
            "dsound",
            "ole32",
            "d3d9",
            "winmm",
            "gdi32",
            "iphlpapi",
            "shlwapi",
            "wsock32",
            "ws2_32",
            "kernel32",
            "oleaut32",
            "sapi",
            "dinput8",
            "dxguid",
            "ksuser",
            "imm32",
            "bcrypt",
            "avrt",
            "uuid",
            "dwmapi",
            "dwrite",
        ]
    )

    env.Append(CPPDEFINES=["VULKAN_ENABLED"])
    if not env["use_volk"]:
        env.Append(LIBS=["vulkan"])

    env.Append(CPPDEFINES=["GLES3_ENABLED"])
    env.Append(LIBS=["opengl32"])

    env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)])

    # resrc
    env.Append(BUILDERS={"RES": env.Builder(action=build_res_file, suffix=".o", src_suffix=".rc")})


def configure(env):
    # Validate arch.
    supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
    if env["arch"] not in supported_arches:
        print(
            'Unsupported CPU architecture "%s" for Windows. Supported architectures are: %s.'
            % (env["arch"], ", ".join(supported_arches))
        )
        sys.exit()

    # At this point the env has been set up with basic tools/compilers.
    env.Prepend(CPPPATH=["#platform/windows"])

    if os.name == "nt":
        env["ENV"] = os.environ  # this makes build less repeatable, but simplifies some things
        env["ENV"]["TMP"] = os.environ["TMP"]

    # First figure out which compiler, version, and target arch we're using
    if os.getenv("VCINSTALLDIR") and detect_build_env_arch() and not env["use_mingw"]:
        setup_msvc_manual(env)
        env.msvc = True
        vcvars_msvc_config = True
    elif env.get("MSVC_VERSION", "") and not env["use_mingw"]:
        setup_msvc_auto(env)
        env.msvc = True
        vcvars_msvc_config = False
    else:
        setup_mingw(env)
        env.msvc = False

    # Now set compiler/linker flags
    if env.msvc:
        configure_msvc(env, vcvars_msvc_config)

    else:  # MinGW
        configure_mingw(env)