summaryrefslogtreecommitdiff
path: root/platform/windows/detect.py
blob: 9b07a7d4695a934b7c3fad8c96db644c76c82f42 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
import methods
import os
import sys


def is_active():
    return True


def get_name():
    return "Windows"


def can_build():
    if (os.name == "nt"):
        # Building natively on Windows
        # If VCINSTALLDIR is set in the OS environ, use traditional Godot logic to set up MSVC
        if (os.getenv("VCINSTALLDIR")): # MSVC, manual setup
            return True

        # Otherwise, let SCons find MSVC if installed, or else Mingw.
        # Since we're just returning True here, if there's no compiler
        # installed, we'll get errors when it tries to build with the
        # null compiler.
        return True

    if (os.name == "posix"):
        # Cross-compiling with MinGW-w64 (old MinGW32 is not supported)
        mingw32 = "i686-w64-mingw32-"
        mingw64 = "x86_64-w64-mingw32-"

        if (os.getenv("MINGW32_PREFIX")):
            mingw32 = os.getenv("MINGW32_PREFIX")
        if (os.getenv("MINGW64_PREFIX")):
            mingw64 = os.getenv("MINGW64_PREFIX")

        test = "gcc --version > /dev/null 2>&1"
        if (os.system(mingw64 + test) == 0 or os.system(mingw32 + test) == 0):
            return True

    return False


def get_opts():
    from SCons.Variables import BoolVariable, EnumVariable

    mingw32 = ""
    mingw64 = ""
    if (os.name == "posix"):
        mingw32 = "i686-w64-mingw32-"
        mingw64 = "x86_64-w64-mingw32-"

    if (os.getenv("MINGW32_PREFIX")):
        mingw32 = os.getenv("MINGW32_PREFIX")
    if (os.getenv("MINGW64_PREFIX")):
        mingw64 = os.getenv("MINGW64_PREFIX")

    return [
        ('mingw_prefix_32', 'MinGW prefix (Win32)', mingw32),
        ('mingw_prefix_64', 'MinGW prefix (Win64)', mingw64),
        # Targeted Windows version: 7 (and later), minimum supported version
        # XP support dropped after EOL due to missing API for IPv6 and other issues
        # Vista support dropped after EOL due to GH-10243
        ('target_win_version', 'Targeted Windows version, >= 0x0601 (Windows 7)', '0x0601'),
        EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
        BoolVariable('separate_debug_symbols', 'Create a separate file containing debugging symbols', False),
        ('msvc_version', 'MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.', None),
        BoolVariable('use_mingw', 'Use the Mingw compiler, even if MSVC is installed. Only used on Windows.', False),
    ]


def get_flags():

    return [
    ]


def build_res_file(target, source, env):

    if (env["bits"] == "32"):
        cmdbase = env['mingw_prefix_32']
    else:
        cmdbase = env['mingw_prefix_64']
    cmdbase = cmdbase + 'windres --include-dir . '
    import subprocess
    for x in range(len(source)):
        cmd = cmdbase + '-i ' + str(source[x]) + ' -o ' + str(target[x])
        try:
            out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
            if len(out[1]):
                return 1
        except:
            return 1
    return 0


def setup_msvc_manual(env):
    """Set up env to use MSVC manually, using VCINSTALLDIR"""
    if (env["bits"] != "default"):
        print("""
            Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
            (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
            argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
            """)
        raise SCons.Errors.UserError("Bits argument should not be used when using VCINSTALLDIR")

    # Force bits arg
    # (Actually msys2 mingw can support 64-bit, we could detect that)
    env["bits"] = "32"
    env["x86_libtheora_opt_vc"] = True

    # find compiler manually
    compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
    print("Found MSVC compiler: " + compiler_version_str)

    # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm
    if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
        env["bits"] = "64"
        env["x86_libtheora_opt_vc"] = False
        print("Compiled program architecture will be a 64 bit executable (forcing bits=64).")
    elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
        print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).")
    else:
        print("Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR.")

def setup_msvc_auto(env):
    """Set up MSVC using SCons's auto-detection logic"""

    # If MSVC_VERSION is set by SCons, we know MSVC is installed.
    # But we may want a different version or target arch.

    # The env may have already been set up with default MSVC tools, so
    # reset a few things so we can set it up with the tools we want.
    # (Ideally we'd decide on the tool config before configuring any
    # environment, and just set the env up once, but this function runs
    # on an existing env so this is the simplest way.)
    env['MSVC_SETUP_RUN'] = False # Need to set this to re-run the tool
    env['MSVS_VERSION'] = None
    env['MSVC_VERSION'] = None
    env['TARGET_ARCH'] = None
    if env['bits'] != 'default':
        env['TARGET_ARCH'] = {'32': 'x86', '64': 'x86_64'}[env['bits']]
    if env.has_key('msvc_version'):
           env['MSVC_VERSION'] = env['msvc_version']
    env.Tool('msvc')
    env.Tool('mssdk')                      # we want the MS SDK
    # Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015
    # Get actual target arch into bits (it may be "default" at this point):
    if env['TARGET_ARCH'] in ('amd64', 'x86_64'):
        env['bits'] = '64'
    else:
        env['bits'] = '32'
    print(" Found MSVC version %s, arch %s, bits=%s" % (env['MSVC_VERSION'], env['TARGET_ARCH'], env['bits']))
    if env['TARGET_ARCH'] in ('amd64', 'x86_64'):
        env["x86_libtheora_opt_vc"] = False

def setup_mingw(env):
    """Set up env for use with mingw"""
    # Nothing to do here
    print("Using Mingw")
    pass

def configure_msvc(env, manual_msvc_config):
    """Configure env to work with MSVC"""

    # Build type

    if (env["target"] == "release"):
        if (env["optimize"] == "speed"): #optimize for speed (default)
            env.Append(CCFLAGS=['/O2'])
        else: # optimize for size
            env.Append(CCFLAGS=['/O1'])
        env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
        env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
        env.Append(LINKFLAGS=['/OPT:REF'])

    elif (env["target"] == "release_debug"):
        if (env["optimize"] == "speed"): #optimize for speed (default)
            env.Append(CCFLAGS=['/O2'])
        else: # optimize for size
            env.Append(CCFLAGS=['/O1'])
        env.AppendUnique(CPPDEFINES = ['DEBUG_ENABLED'])
        env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
        env.Append(LINKFLAGS=['/OPT:REF'])

    elif (env["target"] == "debug"):
        env.AppendUnique(CCFLAGS=['/Z7', '/Od', '/EHsc'])
        env.AppendUnique(CPPDEFINES = ['DEBUG_ENABLED', 'DEBUG_MEMORY_ENABLED',
                                       'D3D_DEBUG_INFO'])
        env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
        env.Append(LINKFLAGS=['/DEBUG'])

    if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes"):
        env.AppendUnique(CCFLAGS=['/Z7'])
        env.AppendUnique(LINKFLAGS=['/DEBUG'])

    ## Compile/link flags

    env.AppendUnique(CCFLAGS=['/MT', '/Gd', '/GR', '/nologo'])
    env.AppendUnique(CXXFLAGS=['/TP']) # assume all sources are C++
    if manual_msvc_config: # should be automatic if SCons found it
        if os.getenv("WindowsSdkDir") is not None:
            env.Append(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"])
        else:
            print("Missing environment variable: WindowsSdkDir")

    env.AppendUnique(CPPDEFINES = ['WINDOWS_ENABLED', 'OPENGL_ENABLED',
                                   'RTAUDIO_ENABLED', 'WASAPI_ENABLED',
                                   'WINMIDI_ENABLED', 'TYPED_METHOD_BIND',
                                   'WIN32', 'MSVC',
                                   'WINVER=%s' % env["target_win_version"],
                                   '_WIN32_WINNT=%s' % env["target_win_version"]])
    env.AppendUnique(CPPDEFINES=['NOMINMAX']) # disable bogus min/max WinDef.h macros
    if env["bits"] == "64":
        env.AppendUnique(CPPDEFINES=['_WIN64'])

    ## Libs

    LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32',
            'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32',
	    'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt']
    env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])

    if manual_msvc_config:
        if os.getenv("WindowsSdkDir") is not None:
            env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"])
        else:
            print("Missing environment variable: WindowsSdkDir")

    ## LTO

    if (env["use_lto"]):
        env.AppendUnique(CCFLAGS=['/GL'])
        env.AppendUnique(ARFLAGS=['/LTCG'])
        if env["progress"]:
            env.AppendUnique(LINKFLAGS=['/LTCG:STATUS'])
        else:
            env.AppendUnique(LINKFLAGS=['/LTCG'])

    if manual_msvc_config:
        env.Append(CPPPATH=[p for p in os.getenv("INCLUDE").split(";")])
        env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])

    # Incremental linking fix
    env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
    env['BUILDERS']['Program'] = methods.precious_program

def configure_mingw(env):
    # Workaround for MinGW. See:
    # http://www.scons.org/wiki/LongCmdLinesOnWin32
    env.use_windows_spawn_fix()

    ## Build type

    if (env["target"] == "release"):
        env.Append(CCFLAGS=['-msse2'])

        if (env["optimize"] == "speed"): #optimize for speed (default)
            if (env["bits"] == "64"):
                env.Append(CCFLAGS=['-O3'])
            else:
                env.Append(CCFLAGS=['-O2'])
        else: #optimize for size
            env.Prepend(CCFLAGS=['-Os'])


        env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])

        if (env["debug_symbols"] == "yes"):
           env.Prepend(CCFLAGS=['-g1'])
        if (env["debug_symbols"] == "full"):
           env.Prepend(CCFLAGS=['-g2'])

    elif (env["target"] == "release_debug"):
        env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
        if (env["debug_symbols"] == "yes"):
           env.Prepend(CCFLAGS=['-g1'])
        if (env["debug_symbols"] == "full"):
           env.Prepend(CCFLAGS=['-g2'])
        if (env["optimize"] == "speed"): #optimize for speed (default)
           env.Append(CCFLAGS=['-O2'])
        else: #optimize for size
           env.Prepend(CCFLAGS=['-Os'])

    elif (env["target"] == "debug"):
        env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])

    ## Compiler configuration

    if (os.name == "nt"):
        env['ENV']['TMP'] = os.environ['TMP']  # way to go scons, you can be so stupid sometimes
    else:
        env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe"  # for linux cross-compilation

    if (env["bits"] == "default"):
        if (os.name == "nt"):
            env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32"
        else: # default to 64-bit on Linux
            env["bits"] = "64"

    mingw_prefix = ""

    if (env["bits"] == "32"):
        env.Append(LINKFLAGS=['-static'])
        env.Append(LINKFLAGS=['-static-libgcc'])
        env.Append(LINKFLAGS=['-static-libstdc++'])
        mingw_prefix = env["mingw_prefix_32"]
    else:
        env.Append(LINKFLAGS=['-static'])
        mingw_prefix = env["mingw_prefix_64"]

    env["CC"] = mingw_prefix + "gcc"
    env['AS'] = mingw_prefix + "as"
    env['CXX'] = mingw_prefix + "g++"
    env['AR'] = mingw_prefix + "gcc-ar"
    env['RANLIB'] = mingw_prefix + "gcc-ranlib"
    env['LINK'] = mingw_prefix + "g++"
    env["x86_libtheora_opt_gcc"] = True

    if env['use_lto']:
        env.Append(CCFLAGS=['-flto'])
        env.Append(LINKFLAGS=['-flto=' + str(env.GetOption("num_jobs"))])


    ## Compile flags

    env.Append(CCFLAGS=['-DWINDOWS_ENABLED', '-mwindows'])
    env.Append(CCFLAGS=['-DOPENGL_ENABLED'])
    env.Append(CCFLAGS=['-DRTAUDIO_ENABLED'])
    env.Append(CCFLAGS=['-DWASAPI_ENABLED'])
    env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']])
    env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt','avrt'])

    env.Append(CPPFLAGS=['-DMINGW_ENABLED'])

    # resrc
    env.Append(BUILDERS={'RES': env.Builder(action=build_res_file, suffix='.o', src_suffix='.rc')})

def configure(env):
    # At this point the env has been set up with basic tools/compilers.
    env.Append(CPPPATH=['#platform/windows'])

    print("Configuring for Windows: target=%s, bits=%s" % (env['target'], env['bits']))

    if (os.name == "nt"):
        env['ENV'] = os.environ # this makes build less repeatable, but simplifies some things
        env['ENV']['TMP'] = os.environ['TMP']

    # First figure out which compiler, version, and target arch we're using
    if os.getenv("VCINSTALLDIR") and not env["use_mingw"]:
        # Manual setup of MSVC
        setup_msvc_manual(env)
        env.msvc = True
        manual_msvc_config = True
    elif env.get('MSVC_VERSION', '') and not env["use_mingw"]:
        setup_msvc_auto(env)
        env.msvc = True
        manual_msvc_config = False
    else:
        setup_mingw(env)
        env.msvc = False

    # Now set compiler/linker flags
    if env.msvc:
        configure_msvc(env, manual_msvc_config)

    else: # MinGW
        configure_mingw(env)