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/*************************************************************************/
/*  context_gl_win.cpp                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED)

//
// C++ Implementation: context_gl_x11
//
// Description:
//
//
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
//
// Copyright: See COPYING file that comes with this distribution
//
//

#include "context_gl_win.h"

//#include "drivers/opengl/glwrapper.h"
//#include "ctxgl_procaddr.h"

#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002

typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);

void ContextGL_Win::release_current() {

	wglMakeCurrent(hDC, NULL);
}

void ContextGL_Win::make_current() {

	wglMakeCurrent(hDC, hRC);
}

int ContextGL_Win::get_window_width() {

	return OS::get_singleton()->get_video_mode().width;
}

int ContextGL_Win::get_window_height() {

	return OS::get_singleton()->get_video_mode().height;
}

void ContextGL_Win::swap_buffers() {

	SwapBuffers(hDC);
}

/*
static GLWrapperFuncPtr wrapper_get_proc_address(const char* p_function) {

	print_line(String()+"getting proc of: "+p_function);
	GLWrapperFuncPtr func=(GLWrapperFuncPtr)get_gl_proc_address(p_function);
	if (!func) {
		print_line("Couldn't find function: "+String(p_function));
		print_line("error: "+itos(GetLastError()));
	}
	return func;

}
*/

void ContextGL_Win::set_use_vsync(bool p_use) {

	if (wglSwapIntervalEXT) {
		wglSwapIntervalEXT(p_use ? 1 : 0);
	}
	use_vsync = p_use;
}

bool ContextGL_Win::is_using_vsync() const {

	return use_vsync;
}

#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001

Error ContextGL_Win::initialize() {

	static PIXELFORMATDESCRIPTOR pfd = {
		sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
		1,
		PFD_DRAW_TO_WINDOW | // Format Must Support Window
				PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
				PFD_DOUBLEBUFFER,
		PFD_TYPE_RGBA,
		24,
		0, 0, 0, 0, 0, 0, // Color Bits Ignored
		0, // No Alpha Buffer
		0, // Shift Bit Ignored
		0, // No Accumulation Buffer
		0, 0, 0, 0, // Accumulation Bits Ignored
		24, // 24Bit Z-Buffer (Depth Buffer)
		0, // No Stencil Buffer
		0, // No Auxiliary Buffer
		PFD_MAIN_PLANE, // Main Drawing Layer
		0, // Reserved
		0, 0, 0 // Layer Masks Ignored
	};

	if (!(hDC = GetDC(hWnd))) {
		MessageBox(NULL, "Can't Create A GL Device Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
		return ERR_CANT_CREATE; // Return FALSE
	}

	if (!(pixel_format = ChoosePixelFormat(hDC, &pfd))) // Did Windows Find A Matching Pixel Format?
	{
		MessageBox(NULL, "Can't Find A Suitable pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
		return ERR_CANT_CREATE; // Return FALSE
	}

	if (!SetPixelFormat(hDC, pixel_format, &pfd)) // Are We Able To Set The Pixel Format?
	{
		MessageBox(NULL, "Can't Set The pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
		return ERR_CANT_CREATE; // Return FALSE
	}

	if (!(hRC = wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
	{
		MessageBox(NULL, "Can't Create A Temporary GL Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
		return ERR_CANT_CREATE; // Return FALSE
	}

	wglMakeCurrent(hDC, hRC);

	if (opengl_3_context) {

		int attribs[] = {
			WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
			WGL_CONTEXT_MINOR_VERSION_ARB, 3,
			//and it shall be forward compatible so that we can only use up to date functionality
			WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB | _WGL_CONTEXT_DEBUG_BIT_ARB,
			0
		}; //zero indicates the end of the array

		PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
		wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");

		if (wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported
		{
			MessageBox(NULL, "Cannot get Proc Address for CreateContextAttribs", "ERROR", MB_OK | MB_ICONEXCLAMATION);
			wglDeleteContext(hRC);
			return ERR_CANT_CREATE;
		}

		HGLRC new_hRC;
		if (!(new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs))) {
			wglDeleteContext(hRC);
			MessageBox(NULL, "Can't Create An OpenGL 3.3 Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
			return ERR_CANT_CREATE; // Return false
		}
		wglMakeCurrent(hDC, NULL);
		wglDeleteContext(hRC);
		hRC = new_hRC;

		if (!wglMakeCurrent(hDC, hRC)) // Try To Activate The Rendering Context
		{
			MessageBox(NULL, "Can't Activate The GL 3.3 Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
			return ERR_CANT_CREATE; // Return FALSE
		}

		printf("Activated GL 3.3 context");
	}

	wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
	//glWrapperInit(wrapper_get_proc_address);

	return OK;
}

ContextGL_Win::ContextGL_Win(HWND hwnd, bool p_opengl_3_context) {

	opengl_3_context = p_opengl_3_context;
	hWnd = hwnd;
	use_vsync = false;
}

ContextGL_Win::~ContextGL_Win() {
}

#endif