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#!/usr/bin/env python
Import('env')
common_win = [
"context_gl_win.cpp",
"crash_handler_win.cpp",
"os_windows.cpp",
"ctxgl_procaddr.cpp",
"key_mapping_win.cpp",
"tcp_server_winsock.cpp",
"packet_peer_udp_winsock.cpp",
"stream_peer_winsock.cpp",
"joypad.cpp",
"power_windows.cpp",
]
restarget = "godot_res" + env["OBJSUFFIX"]
obj = env.RES(restarget, 'godot_res.rc')
common_win.append(obj)
env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
# Microsoft Visual Studio Project Generation
if (env['vsproj']) == "yes":
env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
for x in common_win:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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