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#!/usr/bin/env python

Import('env')


common_win = [
    "context_gl_win.cpp",
    "crash_handler_win.cpp",
    "os_windows.cpp",
    "ctxgl_procaddr.cpp",
    "key_mapping_win.cpp",
    "tcp_server_winsock.cpp",
    "packet_peer_udp_winsock.cpp",
    "stream_peer_winsock.cpp",
    "joypad.cpp",
    "power_windows.cpp",
]

restarget = "godot_res" + env["OBJSUFFIX"]

obj = env.RES(restarget, 'godot_res.rc')

common_win.append(obj)

env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])

# Microsoft Visual Studio Project Generation
if (env['vsproj']) == "yes":
    env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
    for x in common_win:
        env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]