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Import('env')


common_win=[
	"context_gl_win.cpp",
	"os_windows.cpp",
	"ctxgl_procaddr.cpp",
	"key_mapping_win.cpp",
	"tcp_server_winsock.cpp",
	"stream_peer_winsock.cpp",
]

env.Program('#bin/godot.exe',['godot_win.cpp']+common_win)