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#!/usr/bin/env python

Import("env")

import os
from platform_methods import run_in_subprocess
import platform_windows_builders

common_win = [
    "godot_windows.cpp",
    "crash_handler_windows.cpp",
    "os_windows.cpp",
    "display_server_windows.cpp",
    "key_mapping_windows.cpp",
    "joypad_windows.cpp",
    "tts_windows.cpp",
    "windows_terminal_logger.cpp",
    "vulkan_context_win.cpp",
    "gl_manager_windows.cpp",
]

common_win_wrap = [
    "console_wrapper_windows.cpp",
]

res_file = "godot_res.rc"
res_target = "godot_res" + env["OBJSUFFIX"]
res_obj = env.RES(res_target, res_file)

prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])

# Build console wrapper app.
if env["windows_subsystem"] == "gui":
    env_wrap = env.Clone()
    res_wrap_file = "godot_res_wrap.rc"
    res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
    res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)

    if env.msvc:
        env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
        env_wrap.Append(LINKFLAGS=["version.lib"])
    else:
        env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"])
        env_wrap.Append(LIBS=["version"])

    prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])

# Microsoft Visual Studio Project Generation
if env["vsproj"]:
    env.vs_srcs += ["platform/windows/" + res_file]
    env.vs_srcs += ["platform/windows/godot.natvis"]
    for x in common_win:
        env.vs_srcs += ["platform/windows/" + str(x)]
    if env["windows_subsystem"] == "gui":
        for x in common_win_wrap:
            env.vs_srcs += ["platform/windows/" + str(x)]

if not os.getenv("VCINSTALLDIR"):
    if env["debug_symbols"] and env["separate_debug_symbols"]:
        env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
        if env["windows_subsystem"] == "gui":
            env.AddPostAction(prog_wrap, run_in_subprocess(platform_windows_builders.make_debug_mingw))