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/*************************************************************************/
/*  library_godot_webgl2.js                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
const GodotWebGL2 = {
	$GodotWebGL2__deps: ['$GL', '$GodotRuntime'],
	$GodotWebGL2: {},

	godot_webgl2_glFramebufferTextureMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
	godot_webgl2_glFramebufferTextureMultiviewOVR__proxy: 'sync',
	godot_webgl2_glFramebufferTextureMultiviewOVR__sig: 'viiiiii',
	godot_webgl2_glFramebufferTextureMultiviewOVR: function (target, attachment, texture, level, base_view_index, num_views) {
		const context = GL.currentContext;
		if (typeof context.multiviewExt === 'undefined') {
			const /** OVR_multiview2 */ ext = context.GLctx.getExtension('OVR_multiview2');
			if (!ext) {
				console.error('Trying to call glFramebufferTextureMultiviewOVR() without the OVR_multiview2 extension');
				return;
			}
			context.multiviewExt = ext;
		}
		const /** OVR_multiview2 */ ext = context.multiviewExt;
		ext.framebufferTextureMultiviewOVR(target, attachment, GL.textures[texture], level, base_view_index, num_views);
	},
};

autoAddDeps(GodotWebGL2, '$GodotWebGL2');
mergeInto(LibraryManager.library, GodotWebGL2);