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/**************************************************************************/
/*  javascript_bridge_singleton.h                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef JAVASCRIPT_BRIDGE_SINGLETON_H
#define JAVASCRIPT_BRIDGE_SINGLETON_H

#include "core/object/class_db.h"
#include "core/object/ref_counted.h"

class JavaScriptObject : public RefCounted {
private:
	GDCLASS(JavaScriptObject, RefCounted);

protected:
	virtual bool _set(const StringName &p_name, const Variant &p_value) { return false; }
	virtual bool _get(const StringName &p_name, Variant &r_ret) const { return false; }
	virtual void _get_property_list(List<PropertyInfo> *p_list) const {}
};

class JavaScriptBridge : public Object {
private:
	GDCLASS(JavaScriptBridge, Object);

	static JavaScriptBridge *singleton;

protected:
	static void _bind_methods();

public:
	Variant eval(const String &p_code, bool p_use_global_exec_context = false);
	Ref<JavaScriptObject> get_interface(const String &p_interface);
	Ref<JavaScriptObject> create_callback(const Callable &p_callable);
	Variant _create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
	void download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime = "application/octet-stream");
	bool pwa_needs_update() const;
	Error pwa_update();
	void force_fs_sync();

	static JavaScriptBridge *get_singleton();
	JavaScriptBridge();
	~JavaScriptBridge();
};

#endif // JAVASCRIPT_BRIDGE_SINGLETON_H