1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
|
/*************************************************************************/
/* export_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef UWP_EXPORT_PLUGIN_H
#define UWP_EXPORT_PLUGIN_H
#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/zip_io.h"
#include "core/object/class_db.h"
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/export/editor_export_platform.h"
#include "thirdparty/minizip/unzip.h"
#include "thirdparty/minizip/zip.h"
#include "app_packager.h"
#include <zlib.h>
// Capabilities
static const char *uwp_capabilities[] = {
"allJoyn",
"codeGeneration",
"internetClient",
"internetClientServer",
"privateNetworkClientServer",
nullptr
};
static const char *uwp_uap_capabilities[] = {
"appointments",
"blockedChatMessages",
"chat",
"contacts",
"enterpriseAuthentication",
"musicLibrary",
"objects3D",
"picturesLibrary",
"phoneCall",
"removableStorage",
"sharedUserCertificates",
"userAccountInformation",
"videosLibrary",
"voipCall",
nullptr
};
static const char *uwp_device_capabilities[] = {
"bluetooth",
"location",
"microphone",
"proximity",
"webcam",
nullptr
};
class EditorExportPlatformUWP : public EditorExportPlatform {
GDCLASS(EditorExportPlatformUWP, EditorExportPlatform);
Ref<ImageTexture> logo;
bool _valid_resource_name(const String &p_name) const {
if (p_name.is_empty()) {
return false;
}
if (p_name.ends_with(".")) {
return false;
}
static const char *invalid_names[] = {
"CON", "PRN", "AUX", "NUL", "COM1", "COM2", "COM3", "COM4", "COM5", "COM6", "COM7",
"COM8", "COM9", "LPT1", "LPT2", "LPT3", "LPT4", "LPT5", "LPT6", "LPT7", "LPT8", "LPT9",
nullptr
};
const char **t = invalid_names;
while (*t) {
if (p_name == *t) {
return false;
}
t++;
}
return true;
}
bool _valid_guid(const String &p_guid) const {
Vector<String> parts = p_guid.split("-");
if (parts.size() != 5) {
return false;
}
if (parts[0].length() != 8) {
return false;
}
for (int i = 1; i < 4; i++) {
if (parts[i].length() != 4) {
return false;
}
}
if (parts[4].length() != 12) {
return false;
}
return true;
}
bool _valid_bgcolor(const String &p_color) const {
if (p_color.is_empty()) {
return true;
}
if (p_color.begins_with("#") && p_color.is_valid_html_color()) {
return true;
}
// Colors from https://msdn.microsoft.com/en-us/library/windows/apps/dn934817.aspx
static const char *valid_colors[] = {
"aliceBlue", "antiqueWhite", "aqua", "aquamarine", "azure", "beige",
"bisque", "black", "blanchedAlmond", "blue", "blueViolet", "brown",
"burlyWood", "cadetBlue", "chartreuse", "chocolate", "coral", "cornflowerBlue",
"cornsilk", "crimson", "cyan", "darkBlue", "darkCyan", "darkGoldenrod",
"darkGray", "darkGreen", "darkKhaki", "darkMagenta", "darkOliveGreen", "darkOrange",
"darkOrchid", "darkRed", "darkSalmon", "darkSeaGreen", "darkSlateBlue", "darkSlateGray",
"darkTurquoise", "darkViolet", "deepPink", "deepSkyBlue", "dimGray", "dodgerBlue",
"firebrick", "floralWhite", "forestGreen", "fuchsia", "gainsboro", "ghostWhite",
"gold", "goldenrod", "gray", "green", "greenYellow", "honeydew",
"hotPink", "indianRed", "indigo", "ivory", "khaki", "lavender",
"lavenderBlush", "lawnGreen", "lemonChiffon", "lightBlue", "lightCoral", "lightCyan",
"lightGoldenrodYellow", "lightGreen", "lightGray", "lightPink", "lightSalmon", "lightSeaGreen",
"lightSkyBlue", "lightSlateGray", "lightSteelBlue", "lightYellow", "lime", "limeGreen",
"linen", "magenta", "maroon", "mediumAquamarine", "mediumBlue", "mediumOrchid",
"mediumPurple", "mediumSeaGreen", "mediumSlateBlue", "mediumSpringGreen", "mediumTurquoise", "mediumVioletRed",
"midnightBlue", "mintCream", "mistyRose", "moccasin", "navajoWhite", "navy",
"oldLace", "olive", "oliveDrab", "orange", "orangeRed", "orchid",
"paleGoldenrod", "paleGreen", "paleTurquoise", "paleVioletRed", "papayaWhip", "peachPuff",
"peru", "pink", "plum", "powderBlue", "purple", "red",
"rosyBrown", "royalBlue", "saddleBrown", "salmon", "sandyBrown", "seaGreen",
"seaShell", "sienna", "silver", "skyBlue", "slateBlue", "slateGray",
"snow", "springGreen", "steelBlue", "tan", "teal", "thistle",
"tomato", "transparent", "turquoise", "violet", "wheat", "white",
"whiteSmoke", "yellow", "yellowGreen",
nullptr
};
const char **color = valid_colors;
while (*color) {
if (p_color == *color) {
return true;
}
color++;
}
return false;
}
bool _valid_image(const CompressedTexture2D *p_image, int p_width, int p_height) const {
if (!p_image) {
return false;
}
// TODO: Add resource creation or image rescaling to enable other scales:
// 1.25, 1.5, 2.0
return p_width == p_image->get_width() && p_height == p_image->get_height();
}
Vector<uint8_t> _fix_manifest(const Ref<EditorExportPreset> &p_preset, const Vector<uint8_t> &p_template, bool p_give_internet) const {
String result = String::utf8((const char *)p_template.ptr(), p_template.size());
result = result.replace("$godot_version$", VERSION_FULL_NAME);
result = result.replace("$identity_name$", p_preset->get("package/unique_name"));
result = result.replace("$publisher$", p_preset->get("package/publisher"));
result = result.replace("$product_guid$", p_preset->get("identity/product_guid"));
result = result.replace("$publisher_guid$", p_preset->get("identity/publisher_guid"));
String version = itos(p_preset->get("version/major")) + "." + itos(p_preset->get("version/minor")) + "." + itos(p_preset->get("version/build")) + "." + itos(p_preset->get("version/revision"));
result = result.replace("$version_string$", version);
String arch = p_preset->get("binary_format/architecture");
String architecture = arch == "arm32" ? "arm" : (arch == "x86_32" ? "x86" : "x64");
result = result.replace("$architecture$", architecture);
result = result.replace("$display_name$", String(p_preset->get("package/display_name")).is_empty() ? (String)ProjectSettings::get_singleton()->get("application/config/name") : String(p_preset->get("package/display_name")));
result = result.replace("$publisher_display_name$", p_preset->get("package/publisher_display_name"));
result = result.replace("$app_description$", p_preset->get("package/description"));
result = result.replace("$bg_color$", p_preset->get("images/background_color"));
result = result.replace("$short_name$", p_preset->get("package/short_name"));
String name_on_tiles = "";
if ((bool)p_preset->get("tiles/show_name_on_square150x150")) {
name_on_tiles += " <uap:ShowOn Tile=\"square150x150Logo\" />\n";
}
if ((bool)p_preset->get("tiles/show_name_on_wide310x150")) {
name_on_tiles += " <uap:ShowOn Tile=\"wide310x150Logo\" />\n";
}
if ((bool)p_preset->get("tiles/show_name_on_square310x310")) {
name_on_tiles += " <uap:ShowOn Tile=\"square310x310Logo\" />\n";
}
String show_name_on_tiles = "";
if (!name_on_tiles.is_empty()) {
show_name_on_tiles = "<uap:ShowNameOnTiles>\n" + name_on_tiles + " </uap:ShowNameOnTiles>";
}
result = result.replace("$name_on_tiles$", name_on_tiles);
String rotations = "";
if ((bool)p_preset->get("orientation/landscape")) {
rotations += " <uap:Rotation Preference=\"landscape\" />\n";
}
if ((bool)p_preset->get("orientation/portrait")) {
rotations += " <uap:Rotation Preference=\"portrait\" />\n";
}
if ((bool)p_preset->get("orientation/landscape_flipped")) {
rotations += " <uap:Rotation Preference=\"landscapeFlipped\" />\n";
}
if ((bool)p_preset->get("orientation/portrait_flipped")) {
rotations += " <uap:Rotation Preference=\"portraitFlipped\" />\n";
}
String rotation_preference = "";
if (!rotations.is_empty()) {
rotation_preference = "<uap:InitialRotationPreference>\n" + rotations + " </uap:InitialRotationPreference>";
}
result = result.replace("$rotation_preference$", rotation_preference);
String capabilities_elements = "";
const char **basic = uwp_capabilities;
while (*basic) {
if ((bool)p_preset->get("capabilities/" + String(*basic))) {
capabilities_elements += " <Capability Name=\"" + String(*basic) + "\" />\n";
}
basic++;
}
const char **uap = uwp_uap_capabilities;
while (*uap) {
if ((bool)p_preset->get("capabilities/" + String(*uap))) {
capabilities_elements += " <uap:Capability Name=\"" + String(*uap) + "\" />\n";
}
uap++;
}
const char **device = uwp_device_capabilities;
while (*device) {
if ((bool)p_preset->get("capabilities/" + String(*device))) {
capabilities_elements += " <DeviceCapability Name=\"" + String(*device) + "\" />\n";
}
device++;
}
if (!((bool)p_preset->get("capabilities/internetClient")) && p_give_internet) {
capabilities_elements += " <Capability Name=\"internetClient\" />\n";
}
String capabilities_string = "<Capabilities />";
if (!capabilities_elements.is_empty()) {
capabilities_string = "<Capabilities>\n" + capabilities_elements + " </Capabilities>";
}
result = result.replace("$capabilities_place$", capabilities_string);
Vector<uint8_t> r_ret;
r_ret.resize(result.length());
for (int i = 0; i < result.length(); i++) {
r_ret.write[i] = result.utf8().get(i);
}
return r_ret;
}
Vector<uint8_t> _get_image_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
Vector<uint8_t> data;
CompressedTexture2D *texture = nullptr;
if (p_path.find("StoreLogo") != -1) {
texture = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/store_logo")));
} else if (p_path.find("Square44x44Logo") != -1) {
texture = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square44x44_logo")));
} else if (p_path.find("Square71x71Logo") != -1) {
texture = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square71x71_logo")));
} else if (p_path.find("Square150x150Logo") != -1) {
texture = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square150x150_logo")));
} else if (p_path.find("Square310x310Logo") != -1) {
texture = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square310x310_logo")));
} else if (p_path.find("Wide310x150Logo") != -1) {
texture = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/wide310x150_logo")));
} else if (p_path.find("SplashScreen") != -1) {
texture = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/splash_screen")));
} else {
ERR_PRINT("Unable to load logo");
}
if (!texture) {
return data;
}
String tmp_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("uwp_tmp_logo.png");
Error err = texture->get_image()->save_png(tmp_path);
if (err != OK) {
String err_string = "Couldn't save temp logo file.";
EditorNode::add_io_error(err_string);
ERR_FAIL_V_MSG(data, err_string);
}
{
Ref<FileAccess> f = FileAccess::open(tmp_path, FileAccess::READ, &err);
if (err != OK) {
String err_string = "Couldn't open temp logo file.";
// Cleanup generated file.
DirAccess::remove_file_or_error(tmp_path);
EditorNode::add_io_error(err_string);
ERR_FAIL_V_MSG(data, err_string);
}
data.resize(f->get_length());
f->get_buffer(data.ptrw(), data.size());
}
DirAccess::remove_file_or_error(tmp_path);
return data;
}
static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data) {
/* TODO: This was copied verbatim from Android export. It should be
* refactored to the parent class and also be used for .zip export.
*/
/*
* By not compressing files with little or not benefit in doing so,
* a performance gain is expected at runtime. Moreover, if the APK is
* zip-aligned, assets stored as they are can be efficiently read by
* Android by memory-mapping them.
*/
// -- Unconditional uncompress to mimic AAPT plus some other
static const char *unconditional_compress_ext[] = {
// From https://github.com/android/platform_frameworks_base/blob/master/tools/aapt/Package.cpp
// These formats are already compressed, or don't compress well:
".jpg", ".jpeg", ".png", ".gif",
".wav", ".mp2", ".mp3", ".ogg", ".aac",
".mpg", ".mpeg", ".mid", ".midi", ".smf", ".jet",
".rtttl", ".imy", ".xmf", ".mp4", ".m4a",
".m4v", ".3gp", ".3gpp", ".3g2", ".3gpp2",
".amr", ".awb", ".wma", ".wmv",
// Godot-specific:
".webp", // Same reasoning as .png
".cfb", // Don't let small config files slow-down startup
".scn", // Binary scenes are usually already compressed
".ctex", // Streamable textures are usually already compressed
// Trailer for easier processing
nullptr
};
for (const char **ext = unconditional_compress_ext; *ext; ++ext) {
if (p_path.to_lower().ends_with(String(*ext))) {
return false;
}
}
// -- Compressed resource?
if (p_data.size() >= 4 && p_data[0] == 'R' && p_data[1] == 'S' && p_data[2] == 'C' && p_data[3] == 'C') {
// Already compressed
return false;
}
// --- TODO: Decide on texture resources according to their image compression setting
return true;
}
static Error save_appx_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
AppxPackager *packager = static_cast<AppxPackager *>(p_userdata);
String dst_path = p_path.replace_first("res://", "game/");
return packager->add_file(dst_path, p_data.ptr(), p_data.size(), p_file, p_total, _should_compress_asset(p_path, p_data));
}
public:
virtual String get_name() const override;
virtual String get_os_name() const override;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
virtual Ref<Texture2D> get_logo() const override;
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
virtual void get_export_options(List<ExportOption> *r_options) override;
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
virtual void get_platform_features(List<String> *r_features) const override;
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override;
EditorExportPlatformUWP();
};
#endif // UWP_EXPORT_PLUGIN_H
|