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#!/usr/bin/env python

Import('env')

files = [
    'thread_uwp.cpp',
    '#platform/windows/tcp_server_winsock.cpp',
    '#platform/windows/packet_peer_udp_winsock.cpp',
    '#platform/windows/stream_peer_winsock.cpp',
    '#platform/windows/key_mapping_win.cpp',
    '#platform/windows/windows_terminal_logger.cpp',
    'joypad_uwp.cpp',
    'power_uwp.cpp',
    'gl_context_egl.cpp',
    'app.cpp',
    'os_uwp.cpp',
]

if "build_angle" in env and env["build_angle"]:
    cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))

prog = env.Program('#bin/godot', files)
env.NoCache(prog)

if "build_angle" in env and env["build_angle"]:
    env.Depends(prog, [cmd])