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/*************************************************************************/
/*  context_gl_osx.h                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef CONTEXT_GL_OSX_H
#define CONTEXT_GL_OSX_H

#if defined(GLES3_ENABLED) || defined(GLES_ENABLED)

#include "core/error/error_list.h"
#include "core/os/os.h"

#include <AppKit/AppKit.h>
#include <ApplicationServices/ApplicationServices.h>
#include <CoreVideo/CoreVideo.h>

class ContextGL_OSX {
	bool gles3_context;
	bool use_vsync;

	void *framework;
	id window_view;
	NSOpenGLPixelFormat *pixelFormat;
	NSOpenGLContext *context;

public:
	void release_current();

	void make_current();
	void update();

	void set_opacity(GLint p_opacity);

	int get_window_width();
	int get_window_height();
	void swap_buffers();

	Error initialize();

	void set_use_vsync(bool p_use);
	bool is_using_vsync() const;

	ContextGL_OSX(id p_view, bool p_gles3_context);
	~ContextGL_OSX();
};

#endif
#endif