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#!/usr/bin/env python

Import('env')

from platform_methods import run_in_subprocess
import platform_osx_builders

files = [
    'crash_handler_osx.mm',
    'os_osx.mm',
    'display_server_osx.mm',
    'godot_main_osx.mm',
    'dir_access_osx.mm',
    'joypad_osx.cpp',
    'vulkan_context_osx.mm',
    'context_gl_osx.mm'
]

prog = env.add_program('#bin/godot', files)

if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
    env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))