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#!/usr/bin/env python

import os
Import('env')

def make_debug(target, source, env):
    if (env["macports_clang"] != 'no'):
        mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
        mpclangver = env["macports_clang"]
        os.system(mpprefix + '/libexec/llvm-' + mpclangver + '/bin/llvm-dsymutil %s -o %s.dSYM' % (target[0], target[0]))
    else:
        os.system('dsymutil %s -o %s.dSYM' % (target[0], target[0]))
    os.system('strip -u -r %s' % (target[0]))

files = [
    'crash_handler_osx.mm',
    'os_osx.mm',
    'godot_main_osx.mm',
    'sem_osx.cpp',
    'dir_access_osx.mm',
    'joypad_osx.cpp',
    'power_osx.cpp',
]

prog = env.add_program('#bin/godot', files)

if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
    env.AddPostAction(prog, make_debug)