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/**************************************************************************/
/*  tts_macos.h                                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef TTS_MACOS_H
#define TTS_MACOS_H

#include "core/string/ustring.h"
#include "core/templates/hash_map.h"
#include "core/templates/list.h"
#include "core/variant/array.h"
#include "servers/display_server.h"

#import <AppKit/AppKit.h>

#if __has_include(<AVFAudio/AVSpeechSynthesis.h>)
#import <AVFAudio/AVSpeechSynthesis.h>
#else
#import <AVFoundation/AVFoundation.h>
#endif

@interface TTS_MacOS : NSObject <AVSpeechSynthesizerDelegate> {
	// AVSpeechSynthesizer
	bool speaking;
	HashMap<id, int> ids;

	// NSSpeechSynthesizer
	bool paused;
	bool have_utterance;
	int last_utterance;

	id synth; // NSSpeechSynthesizer or AVSpeechSynthesizer
	List<DisplayServer::TTSUtterance> queue;
}

- (void)pauseSpeaking;
- (void)resumeSpeaking;
- (void)stopSpeaking;
- (bool)isSpeaking;
- (bool)isPaused;
- (void)speak:(const String &)text voice:(const String &)voice volume:(int)volume pitch:(float)pitch rate:(float)rate utterance_id:(int)utterance_id interrupt:(bool)interrupt;
- (Array)getVoices;
@end

#endif // TTS_MACOS_H