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/*************************************************************************/
/*  godot_window.mm                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "godot_window.h"

#include "display_server_macos.h"

@implementation GodotWindow

- (id)init {
	self = [super init];
	window_id = DisplayServer::INVALID_WINDOW_ID;
	anim_duration = -1.0f;
	return self;
}

- (void)setAnimDuration:(NSTimeInterval)duration {
	anim_duration = duration;
}

- (NSTimeInterval)animationResizeTime:(NSRect)newFrame {
	if (anim_duration > 0) {
		return anim_duration;
	} else {
		return [super animationResizeTime:newFrame];
	}
}

- (void)setWindowID:(DisplayServerMacOS::WindowID)wid {
	window_id = wid;
}

- (BOOL)canBecomeKeyWindow {
	// Required for NSWindowStyleMaskBorderless windows.
	DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
	if (!ds || !ds->has_window(window_id)) {
		return YES;
	}

	DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
	return !wd.no_focus && !wd.is_popup;
}

- (BOOL)canBecomeMainWindow {
	// Required for NSWindowStyleMaskBorderless windows.
	DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
	if (!ds || !ds->has_window(window_id)) {
		return YES;
	}

	DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
	return !wd.no_focus && !wd.is_popup;
}

@end