summaryrefslogtreecommitdiff
path: root/platform/macos/gl_manager_macos_legacy.mm
blob: 65e978bfe627f029d380906db2a6f26b9aff797c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
/**************************************************************************/
/*  gl_manager_macos_legacy.mm                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "gl_manager_macos_legacy.h"

#ifdef MACOS_ENABLED
#ifdef GLES3_ENABLED

#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14

#include <stdio.h>
#include <stdlib.h>

Error GLManager_MacOS::create_context(GLWindow &win) {
	NSOpenGLPixelFormatAttribute attributes[] = {
		NSOpenGLPFADoubleBuffer,
		NSOpenGLPFAClosestPolicy,
		NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
		NSOpenGLPFAColorSize, 32,
		NSOpenGLPFADepthSize, 24,
		NSOpenGLPFAStencilSize, 8,
		0
	};

	NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
	ERR_FAIL_COND_V(pixel_format == nil, ERR_CANT_CREATE);

	win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:shared_context];
	ERR_FAIL_COND_V(win.context == nil, ERR_CANT_CREATE);
	if (shared_context == nullptr) {
		shared_context = win.context;
	}

	[win.context setView:win.window_view];
	[win.context makeCurrentContext];

	return OK;
}

Error GLManager_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) {
	GLWindow win;
	win.width = p_width;
	win.height = p_height;
	win.window_view = p_view;

	if (create_context(win) != OK) {
		return FAILED;
	}

	windows[p_window_id] = win;
	window_make_current(p_window_id);

	return OK;
}

void GLManager_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
	if (!windows.has(p_window_id)) {
		return;
	}

	GLWindow &win = windows[p_window_id];

	win.width = p_width;
	win.height = p_height;

	GLint dim[2];
	dim[0] = p_width;
	dim[1] = p_height;
	CGLSetParameter((CGLContextObj)[win.context CGLContextObj], kCGLCPSurfaceBackingSize, &dim[0]);
	CGLEnable((CGLContextObj)[win.context CGLContextObj], kCGLCESurfaceBackingSize);
	if (OS::get_singleton()->is_hidpi_allowed()) {
		[win.window_view setWantsBestResolutionOpenGLSurface:YES];
	} else {
		[win.window_view setWantsBestResolutionOpenGLSurface:NO];
	}

	[win.context update];
}

int GLManager_MacOS::window_get_width(DisplayServer::WindowID p_window_id) {
	if (!windows.has(p_window_id)) {
		return 0;
	}

	GLWindow &win = windows[p_window_id];
	return win.width;
}

int GLManager_MacOS::window_get_height(DisplayServer::WindowID p_window_id) {
	if (!windows.has(p_window_id)) {
		return 0;
	}

	GLWindow &win = windows[p_window_id];
	return win.height;
}

void GLManager_MacOS::window_destroy(DisplayServer::WindowID p_window_id) {
	if (!windows.has(p_window_id)) {
		return;
	}

	if (current_window == p_window_id) {
		current_window = DisplayServer::INVALID_WINDOW_ID;
	}

	windows.erase(p_window_id);
}

void GLManager_MacOS::release_current() {
	if (current_window == DisplayServer::INVALID_WINDOW_ID) {
		return;
	}

	[NSOpenGLContext clearCurrentContext];
}

void GLManager_MacOS::window_make_current(DisplayServer::WindowID p_window_id) {
	if (current_window == p_window_id) {
		return;
	}
	if (!windows.has(p_window_id)) {
		return;
	}

	GLWindow &win = windows[p_window_id];
	[win.context makeCurrentContext];

	current_window = p_window_id;
}

void GLManager_MacOS::make_current() {
	if (current_window == DisplayServer::INVALID_WINDOW_ID) {
		return;
	}
	if (!windows.has(current_window)) {
		return;
	}

	GLWindow &win = windows[current_window];
	[win.context makeCurrentContext];
}

void GLManager_MacOS::swap_buffers() {
	GLWindow &win = windows[current_window];
	[win.context flushBuffer];
}

void GLManager_MacOS::window_update(DisplayServer::WindowID p_window_id) {
	if (!windows.has(p_window_id)) {
		return;
	}

	GLWindow &win = windows[p_window_id];
	[win.context update];
}

void GLManager_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) {
	if (!windows.has(p_window_id)) {
		return;
	}

	GLWindow &win = windows[p_window_id];
	if (p_enabled) {
		GLint opacity = 0;
		[win.context setValues:&opacity forParameter:NSOpenGLContextParameterSurfaceOpacity];
	} else {
		GLint opacity = 1;
		[win.context setValues:&opacity forParameter:NSOpenGLContextParameterSurfaceOpacity];
	}
	[win.context update];
}

Error GLManager_MacOS::initialize() {
	return OK;
}

void GLManager_MacOS::set_use_vsync(bool p_use) {
	use_vsync = p_use;

	CGLContextObj ctx = CGLGetCurrentContext();
	if (ctx) {
		GLint swapInterval = p_use ? 1 : 0;
		CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
		use_vsync = p_use;
	}
}

bool GLManager_MacOS::is_using_vsync() const {
	return use_vsync;
}

NSOpenGLContext *GLManager_MacOS::get_context(DisplayServer::WindowID p_window_id) {
	if (!windows.has(p_window_id)) {
		return nullptr;
	}

	GLWindow &win = windows[p_window_id];
	return win.context;
}

GLManager_MacOS::GLManager_MacOS(ContextType p_context_type) {
	context_type = p_context_type;
}

GLManager_MacOS::~GLManager_MacOS() {
	release_current();
}

#pragma clang diagnostic pop

#endif // GLES3_ENABLED
#endif // MACOS_ENABLED