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/*************************************************************************/
/*  export_plugin.h                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef MACOS_EXPORT_PLUGIN_H
#define MACOS_EXPORT_PLUGIN_H

#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export.h"
#include "platform/macos/logo.gen.h"

#include <sys/stat.h>

class EditorExportPlatformMacOS : public EditorExportPlatform {
	GDCLASS(EditorExportPlatformMacOS, EditorExportPlatform);

	int version_code = 0;

	Ref<ImageTexture> logo;

	void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
	void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);

	Error _notarize(const Ref<EditorExportPreset> &p_preset, const String &p_path);
	Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_warn = true);
	Error _code_sign_directory(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_should_error_on_non_code = true);
	Error _copy_and_sign_files(Ref<DirAccess> &dir_access, const String &p_src_path, const String &p_in_app_path,
			bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset, const String &p_ent_path,
			bool p_should_error_on_non_code_sign);
	Error _export_macos_plugins_for(Ref<EditorExportPlugin> p_editor_export_plugin, const String &p_app_path_name,
			Ref<DirAccess> &dir_access, bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset,
			const String &p_ent_path);
	Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
	void _zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name);
	Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);

	bool use_codesign() const { return true; }
#ifdef MACOS_ENABLED
	bool use_dmg() const { return true; }
#else
	bool use_dmg() const { return false; }
#endif

	bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
		String pname = p_package;

		if (pname.length() == 0) {
			if (r_error) {
				*r_error = TTR("Identifier is missing.");
			}
			return false;
		}

		for (int i = 0; i < pname.length(); i++) {
			char32_t c = pname[i];
			if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) {
				if (r_error) {
					*r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
				}
				return false;
			}
		}

		return true;
	}

protected:
	virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
	virtual void get_export_options(List<ExportOption> *r_options) override;
	virtual bool get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const override;

public:
	virtual String get_name() const override { return "macOS"; }
	virtual String get_os_name() const override { return "macOS"; }
	virtual Ref<Texture2D> get_logo() const override { return logo; }

	virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
		List<String> list;
		if (use_dmg()) {
			list.push_back("dmg");
		}
		list.push_back("zip");
		list.push_back("app");
		return list;
	}
	virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;

	virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;

	virtual void get_platform_features(List<String> *r_features) override {
		r_features->push_back("pc");
		r_features->push_back("s3tc");
		r_features->push_back("macos");
	}

	virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
	}

	EditorExportPlatformMacOS();
	~EditorExportPlatformMacOS();
};

#endif // MACOS_EXPORT_PLUGIN_H