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/**************************************************************************/
/* export_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef LINUXBSD_EXPORT_PLUGIN_H
#define LINUXBSD_EXPORT_PLUGIN_H
#include "core/io/file_access.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform_pc.h"
#include "scene/resources/texture.h"
class EditorExportPlatformLinuxBSD : public EditorExportPlatformPC {
HashMap<String, String> extensions;
struct SSHCleanupCommand {
String host;
String port;
Vector<String> ssh_args;
String cmd_args;
bool wait = false;
SSHCleanupCommand(){};
SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
host = p_host;
port = p_port;
ssh_args = p_ssh_arg;
cmd_args = p_cmd_args;
wait = p_wait;
};
};
Ref<ImageTexture> run_icon;
Ref<ImageTexture> stop_icon;
Vector<SSHCleanupCommand> cleanup_commands;
OS::ProcessID ssh_pid = 0;
int menu_options = 0;
bool is_elf(const String &p_path) const;
bool is_shebang(const String &p_path) const;
Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
public:
virtual void get_export_options(List<ExportOption> *r_options) override;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
virtual String get_template_file_name(const String &p_target, const String &p_arch) const override;
virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) override;
virtual bool is_executable(const String &p_path) const override;
virtual Ref<Texture2D> get_run_icon() const override;
virtual bool poll_export() override;
virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
virtual int get_options_count() const override;
virtual String get_option_label(int p_index) const override;
virtual String get_option_tooltip(int p_index) const override;
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
virtual void cleanup() override;
EditorExportPlatformLinuxBSD();
};
#endif // LINUXBSD_EXPORT_PLUGIN_H
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