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#!/usr/bin/env python

Import('env')

from platform_methods import run_in_subprocess
import platform_linuxbsd_builders

common_x11 = [
    "crash_handler_linuxbsd.cpp",
    "os_linuxbsd.cpp",
    "joypad_linux.cpp",
    "context_gl_x11.cpp",
    "detect_prime_x11.cpp",
    "display_server_x11.cpp",
    "vulkan_context_x11.cpp",
    "key_mapping_x11.cpp",

]

prog = env.add_program('#bin/godot', ['godot_linuxbsd.cpp'] + common_x11)

if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
    env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))