1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
/*************************************************************************/
/* os_javascript.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_JAVASCRIPT_H
#define OS_JAVASCRIPT_H
#include "os/input.h"
#include "drivers/unix/os_unix.h"
#include "os/main_loop.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/visual/rasterizer.h"
#include "audio_server_javascript.h"
#include "audio_driver_javascript.h"
#include "main/input_default.h"
#include "emscripten/html5.h"
typedef void (*GFXInitFunc)(void *ud,bool gl2,int w, int h, bool fs);
typedef int (*OpenURIFunc)(const String&);
typedef String (*GetDataDirFunc)();
typedef String (*GetLocaleFunc)();
class OS_JavaScript : public OS_Unix {
public:
struct TouchPos {
int id;
Point2 pos;
};
private:
Vector<TouchPos> touch;
Point2 last_mouse;
unsigned int last_id;
GFXInitFunc gfx_init_func;
void*gfx_init_ud;
bool use_gl2;
int64_t time_to_save_sync;
int64_t last_sync_time;
Rasterizer *rasterizer;
VisualServer *visual_server;
AudioServerJavascript *audio_server;
//SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
AudioDriverJavaScript audio_driver_javascript;
const char* gl_extensions;
InputDefault *input;
VideoMode default_videomode;
MainLoop * main_loop;
OpenURIFunc open_uri_func;
GetDataDirFunc get_data_dir_func;
GetLocaleFunc get_locale_func;
static void _close_notification_funcs(const String& p_file,int p_flags);
void process_joysticks();
public:
// functions used by main to initialize/deintialize the OS
virtual int get_video_driver_count() const;
virtual const char * get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual int get_audio_driver_count() const;
virtual const char * get_audio_driver_name(int p_driver) const;
virtual void initialize_core();
virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
virtual void set_main_loop( MainLoop * p_main_loop );
virtual void delete_main_loop();
virtual void finalize();
typedef int64_t ProcessID;
//static OS* get_singleton();
virtual void vprint(const char* p_format, va_list p_list, bool p_stderr=false);
virtual void print(const char *p_format, ... );
virtual void alert(const String& p_alert);
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String& p_title);
//virtual void set_clipboard(const String& p_text);
//virtual String get_clipboard() const;
virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
virtual VideoMode get_video_mode(int p_screen=0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
virtual Size2 get_window_size() const;
virtual String get_name();
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void set_cursor_shape(CursorShape p_shape);
void main_loop_begin();
bool main_loop_iterate();
void main_loop_request_quit();
void main_loop_end();
void main_loop_focusout();
void main_loop_focusin();
virtual bool has_touchscreen_ui_hint() const;
void set_opengl_extensions(const char* p_gl_extensions);
void set_display_size(Size2 p_size);
void reload_gfx();
virtual Error shell_open(String p_uri);
virtual String get_data_dir() const;
virtual String get_resource_dir() const;
virtual String get_locale() const;
void process_accelerometer(const Vector3& p_accelerometer);
void process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points);
void push_input(const InputEvent& p_ev);
virtual bool is_joy_known(int p_device);
virtual String get_joy_guid(int p_device) const;
bool joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event);
OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func);
~OS_JavaScript();
};
#endif
|