summaryrefslogtreecommitdiff
path: root/platform/javascript/display_server_javascript.h
blob: 47e25ab2a0589b7d9da49807da297132a6bdd8ff (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
/*************************************************************************/
/*  display_server_javascript.h                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef DISPLAY_SERVER_JAVASCRIPT_H
#define DISPLAY_SERVER_JAVASCRIPT_H

#include "servers/display_server.h"

#include <emscripten.h>
#include <emscripten/html5.h>

class DisplayServerJavaScript : public DisplayServer {
private:
	WindowMode window_mode = WINDOW_MODE_WINDOWED;
	ObjectID window_attached_instance_id = {};

	Callable window_event_callback;
	Callable input_event_callback;
	Callable input_text_callback;
	Callable drop_files_callback;

	String clipboard;
	Ref<InputEventKey> deferred_key_event;
	Point2 touches[32];

	char canvas_id[256] = { 0 };
	bool cursor_inside_canvas = true;
	CursorShape cursor_shape = CURSOR_ARROW;
	Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
	double last_click_ms = 0;
	int last_click_button_index = -1;

	bool swap_cancel_ok = false;

	// utilities
	static Point2 compute_position_in_canvas(int p_x, int p_y);
	static void focus_canvas();
	static bool is_canvas_focused();
	template <typename T>
	static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event);
	static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event);
	static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);

	// events
	static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);

	static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
	static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
	static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);

	static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
	static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);

	static EM_BOOL wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data);

	static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
	static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);

	static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
	void process_joypads();

	static Vector<String> get_rendering_drivers_func();
	static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);

	static void _dispatch_input_event(const Ref<InputEvent> &p_event);

	static void request_quit_callback();
	static void update_clipboard_callback(const char *p_text);
	static void send_window_event_callback(int p_notification);
	static void drop_files_js_callback(char **p_filev, int p_filec);

protected:
	int get_current_video_driver() const;

public:
	// Override return type to make writing static callbacks less tedious.
	static DisplayServerJavaScript *get_singleton();

	// utilities
	bool check_size_force_redraw();

	// from DisplayServer
	void alert(const String &p_alert, const String &p_title = "ALERT!") override;
	bool has_feature(Feature p_feature) const override;
	String get_name() const override;

	// cursor
	void cursor_set_shape(CursorShape p_shape) override;
	CursorShape cursor_get_shape() const override;
	void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;

	// mouse
	void mouse_set_mode(MouseMode p_mode) override;
	MouseMode mouse_get_mode() const override;

	// touch
	bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;

	// clipboard
	void clipboard_set(const String &p_text) override;
	String clipboard_get() const override;

	// screen
	int get_screen_count() const override;
	Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
	Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
	Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
	int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
	float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;

	// windows
	Vector<DisplayServer::WindowID> get_window_list() const override;
	WindowID get_window_at_screen_position(const Point2i &p_position) const override;

	void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
	ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;

	void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;

	void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
	void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
	void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;

	void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;

	void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;

	int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
	void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;

	Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
	void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;

	void window_set_transient(WindowID p_window, WindowID p_parent) override;

	void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
	Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;

	void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
	Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;

	void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
	Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
	Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override;

	void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
	WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;

	bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;

	void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
	bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;

	void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
	void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;

	bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;

	bool can_any_window_draw() const override;

	// events
	void process_events() override;

	// icon
	void set_icon(const Ref<Image> &p_icon) override;

	// others
	bool get_swap_cancel_ok() override;
	void swap_buffers() override;

	static void register_javascript_driver();
	DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
	~DisplayServerJavaScript();
};

#endif // DISPLAY_SERVER_JAVASCRIPT_H