summaryrefslogtreecommitdiff
path: root/platform/javascript/display_server_javascript.h
blob: 6569ef1e42526e935cc24ae6917d61831f6205bf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
/*************************************************************************/
/*  display_server_javascript.h                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef DISPLAY_SERVER_JAVASCRIPT_H
#define DISPLAY_SERVER_JAVASCRIPT_H

#include "servers/display_server.h"

#include <emscripten.h>
#include <emscripten/html5.h>

class DisplayServerJavaScript : public DisplayServer {
	//int video_driver_index;

	Vector2 windowed_size;

	ObjectID window_attached_instance_id = {};

	Ref<InputEventKey> deferred_key_event;
	CursorShape cursor_shape = CURSOR_ARROW;
	String cursors[CURSOR_MAX];
	Map<CursorShape, Vector<Variant>> cursors_cache;
	Point2 touches[32];

	Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
	double last_click_ms = 0;
	int last_click_button_index = -1;

	int last_width = 0;
	int last_height = 0;

	bool swap_cancel_ok = false;

	// utilities
	static Point2 compute_position_in_canvas(int p_x, int p_y);
	static void focus_canvas();
	static bool is_canvas_focused();
	template <typename T>
	static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event);
	static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event);
	static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
	static void set_css_cursor(const char *p_cursor);
	bool is_css_cursor_hidden() const;

	// events
	static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);

	static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
	static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
	static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);

	static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
	static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);

	static EM_BOOL wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data);

	static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
	static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);

	static EM_BOOL gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data);
	void process_joypads();

	static Vector<String> get_rendering_drivers_func();
	static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);

	static void _dispatch_input_event(const Ref<InputEvent> &p_event);

protected:
	virtual int get_current_video_driver() const;

public:
	// Override return type to make writing static callbacks less tedious.
	static DisplayServerJavaScript *get_singleton();
	static char canvas_id[256];

	WindowMode window_mode = WINDOW_MODE_WINDOWED;

	String clipboard;

	Callable window_event_callback;
	Callable input_event_callback;
	Callable input_text_callback;
	Callable drop_files_callback;

	// utilities
	bool check_size_force_redraw();

	// from DisplayServer
	virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
	virtual bool has_feature(Feature p_feature) const;
	virtual String get_name() const;

	// cursor
	virtual void cursor_set_shape(CursorShape p_shape);
	virtual CursorShape cursor_get_shape() const;
	virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());

	// mouse
	virtual void mouse_set_mode(MouseMode p_mode);
	virtual MouseMode mouse_get_mode() const;

	// touch
	virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;

	// clipboard
	virtual void clipboard_set(const String &p_text);
	virtual String clipboard_get() const;

	// screen
	virtual int get_screen_count() const;
	virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
	virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
	virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
	virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;

	// windows
	virtual Vector<DisplayServer::WindowID> get_window_list() const;
	virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;

	virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
	virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;

	virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);

	virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
	virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
	virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);

	virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);

	virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);

	virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
	virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);

	virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
	virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);

	virtual void window_set_transient(WindowID p_window, WindowID p_parent);

	virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
	virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;

	virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
	virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;

	virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
	virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
	virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; // FIXME: Find clearer name for this.

	virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
	virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;

	virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;

	virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
	virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;

	virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
	virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);

	virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;

	virtual bool can_any_window_draw() const;

	// events
	virtual void process_events();

	// icon
	virtual void set_icon(const Ref<Image> &p_icon);

	// others
	virtual bool get_swap_cancel_ok();
	virtual void swap_buffers();

	static void register_javascript_driver();
	DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
	~DisplayServerJavaScript();
};

#endif // DISPLAY_SERVER_JAVASCRIPT_H