summaryrefslogtreecommitdiff
path: root/platform/javascript/display_server_javascript.cpp
blob: a0e1246c5559fbbb46ce33c6fb7bc869b5ac2389 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
/*************************************************************************/
/*  display_server_javascript.cpp                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "platform/javascript/display_server_javascript.h"

#ifdef GLES3_ENABLED
#include "drivers/gles3/rasterizer_gles3.h"
#endif
#include "platform/javascript/os_javascript.h"
#include "servers/rendering/rasterizer_dummy.h"

#include <emscripten.h>
#include <png.h>

#include "dom_keys.inc"
#include "godot_js.h"

#define DOM_BUTTON_LEFT 0
#define DOM_BUTTON_MIDDLE 1
#define DOM_BUTTON_RIGHT 2
#define DOM_BUTTON_XBUTTON1 3
#define DOM_BUTTON_XBUTTON2 4

DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
	return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton());
}

// Window (canvas)
bool DisplayServerJavaScript::check_size_force_redraw() {
	return godot_js_display_size_update() != 0;
}

void DisplayServerJavaScript::fullscreen_change_callback(int p_fullscreen) {
	DisplayServerJavaScript *display = get_singleton();
	if (p_fullscreen) {
		display->window_mode = WINDOW_MODE_FULLSCREEN;
	} else {
		display->window_mode = WINDOW_MODE_WINDOWED;
	}
}

// Drag and drop callback.
void DisplayServerJavaScript::drop_files_js_callback(char **p_filev, int p_filec) {
	DisplayServerJavaScript *ds = get_singleton();
	if (!ds) {
		ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
	}
	if (ds->drop_files_callback.is_null()) {
		return;
	}
	Vector<String> files;
	for (int i = 0; i < p_filec; i++) {
		files.push_back(String::utf8(p_filev[i]));
	}
	Variant v = files;
	Variant *vp = &v;
	Variant ret;
	Callable::CallError ce;
	ds->drop_files_callback.call((const Variant **)&vp, 1, ret, ce);
}

// JavaScript quit request callback.
void DisplayServerJavaScript::request_quit_callback() {
	DisplayServerJavaScript *ds = get_singleton();
	if (ds && !ds->window_event_callback.is_null()) {
		Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
		Variant *eventp = &event;
		Variant ret;
		Callable::CallError ce;
		ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
	}
}

// Keys

void DisplayServerJavaScript::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
	ev->set_shift_pressed(p_mod & 1);
	ev->set_alt_pressed(p_mod & 2);
	ev->set_ctrl_pressed(p_mod & 4);
	ev->set_meta_pressed(p_mod & 8);
}

void DisplayServerJavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
	DisplayServerJavaScript *ds = get_singleton();
	JSKeyEvent &key_event = ds->key_event;
	// Resume audio context after input in case autoplay was denied.
	OS_JavaScript::get_singleton()->resume_audio();

	Ref<InputEventKey> ev;
	ev.instantiate();
	ev->set_echo(p_repeat);
	ev->set_keycode(dom_code2godot_scancode(key_event.code, key_event.key, false));
	ev->set_physical_keycode(dom_code2godot_scancode(key_event.code, key_event.key, true));
	ev->set_pressed(p_pressed);
	dom2godot_mod(ev, p_modifiers);

	String unicode = String::utf8(key_event.key);
	if (unicode.length() == 1) {
		ev->set_unicode(unicode[0]);
	}
	Input::get_singleton()->parse_input_event(ev);

	// Make sure to flush all events so we can call restricted APIs inside the event.
	Input::get_singleton()->flush_buffered_events();
}

// Mouse

int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
	DisplayServerJavaScript *ds = get_singleton();

	Point2 pos(p_x, p_y);
	Ref<InputEventMouseButton> ev;
	ev.instantiate();
	ev->set_position(pos);
	ev->set_global_position(pos);
	ev->set_pressed(p_pressed);
	dom2godot_mod(ev, p_modifiers);

	switch (p_button) {
		case DOM_BUTTON_LEFT:
			ev->set_button_index(MouseButton::LEFT);
			break;
		case DOM_BUTTON_MIDDLE:
			ev->set_button_index(MouseButton::MIDDLE);
			break;
		case DOM_BUTTON_RIGHT:
			ev->set_button_index(MouseButton::RIGHT);
			break;
		case DOM_BUTTON_XBUTTON1:
			ev->set_button_index(MouseButton::MB_XBUTTON1);
			break;
		case DOM_BUTTON_XBUTTON2:
			ev->set_button_index(MouseButton::MB_XBUTTON2);
			break;
		default:
			return false;
	}

	if (p_pressed) {
		uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;

		if (ev->get_button_index() == ds->last_click_button_index) {
			if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
				ds->last_click_ms = 0;
				ds->last_click_pos = Point2(-100, -100);
				ds->last_click_button_index = MouseButton::NONE;
				ev->set_double_click(true);
			}

		} else {
			ds->last_click_button_index = ev->get_button_index();
		}

		if (!ev->is_double_click()) {
			ds->last_click_ms += diff;
			ds->last_click_pos = ev->get_position();
		}
	}

	MouseButton mask = Input::get_singleton()->get_mouse_button_mask();
	MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
	if (ev->is_pressed()) {
		mask |= button_flag;
	} else if ((mask & button_flag) != MouseButton::NONE) {
		mask &= ~button_flag;
	} else {
		// Received release event, but press was outside the canvas, so ignore.
		return false;
	}
	ev->set_button_mask(mask);

	Input::get_singleton()->parse_input_event(ev);
	// Resume audio context after input in case autoplay was denied.
	OS_JavaScript::get_singleton()->resume_audio();

	// Make sure to flush all events so we can call restricted APIs inside the event.
	Input::get_singleton()->flush_buffered_events();

	// Prevent multi-click text selection and wheel-click scrolling anchor.
	// Context menu is prevented through contextmenu event.
	return true;
}

void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
	MouseButton input_mask = Input::get_singleton()->get_mouse_button_mask();
	// For motion outside the canvas, only read mouse movement if dragging
	// started inside the canvas; imitating desktop app behaviour.
	if (!get_singleton()->cursor_inside_canvas && input_mask == MouseButton::NONE) {
		return;
	}

	Point2 pos(p_x, p_y);
	Ref<InputEventMouseMotion> ev;
	ev.instantiate();
	dom2godot_mod(ev, p_modifiers);
	ev->set_button_mask(input_mask);

	ev->set_position(pos);
	ev->set_global_position(pos);

	ev->set_relative(Vector2(p_rel_x, p_rel_y));
	ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());

	Input::get_singleton()->parse_input_event(ev);
}

// Cursor
const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
	switch (p_shape) {
		case DisplayServer::CURSOR_ARROW:
			return "auto";
		case DisplayServer::CURSOR_IBEAM:
			return "text";
		case DisplayServer::CURSOR_POINTING_HAND:
			return "pointer";
		case DisplayServer::CURSOR_CROSS:
			return "crosshair";
		case DisplayServer::CURSOR_WAIT:
			return "progress";
		case DisplayServer::CURSOR_BUSY:
			return "wait";
		case DisplayServer::CURSOR_DRAG:
			return "grab";
		case DisplayServer::CURSOR_CAN_DROP:
			return "grabbing";
		case DisplayServer::CURSOR_FORBIDDEN:
			return "no-drop";
		case DisplayServer::CURSOR_VSIZE:
			return "ns-resize";
		case DisplayServer::CURSOR_HSIZE:
			return "ew-resize";
		case DisplayServer::CURSOR_BDIAGSIZE:
			return "nesw-resize";
		case DisplayServer::CURSOR_FDIAGSIZE:
			return "nwse-resize";
		case DisplayServer::CURSOR_MOVE:
			return "move";
		case DisplayServer::CURSOR_VSPLIT:
			return "row-resize";
		case DisplayServer::CURSOR_HSPLIT:
			return "col-resize";
		case DisplayServer::CURSOR_HELP:
			return "help";
		default:
			return "auto";
	}
}

void DisplayServerJavaScript::cursor_set_shape(CursorShape p_shape) {
	ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
	if (cursor_shape == p_shape) {
		return;
	}
	cursor_shape = p_shape;
	godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
}

DisplayServer::CursorShape DisplayServerJavaScript::cursor_get_shape() const {
	return cursor_shape;
}

void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
	if (p_cursor.is_valid()) {
		Ref<Texture2D> texture = p_cursor;
		Ref<AtlasTexture> atlas_texture = p_cursor;
		Ref<Image> image;
		Size2 texture_size;
		Rect2 atlas_rect;

		if (texture.is_valid()) {
			image = texture->get_image();
		}

		if (!image.is_valid() && atlas_texture.is_valid()) {
			texture = atlas_texture->get_atlas();

			atlas_rect.size.width = texture->get_width();
			atlas_rect.size.height = texture->get_height();
			atlas_rect.position.x = atlas_texture->get_region().position.x;
			atlas_rect.position.y = atlas_texture->get_region().position.y;

			texture_size.width = atlas_texture->get_region().size.x;
			texture_size.height = atlas_texture->get_region().size.y;
		} else if (image.is_valid()) {
			texture_size.width = texture->get_width();
			texture_size.height = texture->get_height();
		}

		ERR_FAIL_COND(!texture.is_valid());
		ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
		ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
		ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);

		image = texture->get_image();

		ERR_FAIL_COND(!image.is_valid());

		image = image->duplicate();

		if (atlas_texture.is_valid())
			image->crop_from_point(
					atlas_rect.position.x,
					atlas_rect.position.y,
					texture_size.width,
					texture_size.height);

		if (image->get_format() != Image::FORMAT_RGBA8) {
			image->convert(Image::FORMAT_RGBA8);
		}

		png_image png_meta;
		memset(&png_meta, 0, sizeof png_meta);
		png_meta.version = PNG_IMAGE_VERSION;
		png_meta.width = texture_size.width;
		png_meta.height = texture_size.height;
		png_meta.format = PNG_FORMAT_RGBA;

		PackedByteArray png;
		size_t len;
		PackedByteArray data = image->get_data();
		ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));

		png.resize(len);
		ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));

		godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);

	} else {
		godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
	}

	cursor_set_shape(cursor_shape);
}

// Mouse mode
void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
	ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
	if (p_mode == mouse_get_mode()) {
		return;
	}

	if (p_mode == MOUSE_MODE_VISIBLE) {
		godot_js_display_cursor_set_visible(1);
		godot_js_display_cursor_lock_set(0);

	} else if (p_mode == MOUSE_MODE_HIDDEN) {
		godot_js_display_cursor_set_visible(0);
		godot_js_display_cursor_lock_set(0);

	} else if (p_mode == MOUSE_MODE_CAPTURED) {
		godot_js_display_cursor_set_visible(1);
		godot_js_display_cursor_lock_set(1);
	}
}

DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
	if (godot_js_display_cursor_is_hidden()) {
		return MOUSE_MODE_HIDDEN;
	}

	if (godot_js_display_cursor_is_locked()) {
		return MOUSE_MODE_CAPTURED;
	}
	return MOUSE_MODE_VISIBLE;
}

Point2i DisplayServerJavaScript::mouse_get_position() const {
	return Input::get_singleton()->get_mouse_position();
}

// Wheel
int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
	if (!godot_js_display_canvas_is_focused()) {
		if (get_singleton()->cursor_inside_canvas) {
			godot_js_display_canvas_focus();
		} else {
			return false;
		}
	}

	Input *input = Input::get_singleton();
	Ref<InputEventMouseButton> ev;
	ev.instantiate();
	ev->set_position(input->get_mouse_position());
	ev->set_global_position(ev->get_position());

	ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
	ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
	ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
	ev->set_meta_pressed(input->is_key_pressed(Key::META));

	if (p_delta_y < 0) {
		ev->set_button_index(MouseButton::WHEEL_UP);
	} else if (p_delta_y > 0) {
		ev->set_button_index(MouseButton::WHEEL_DOWN);
	} else if (p_delta_x > 0) {
		ev->set_button_index(MouseButton::WHEEL_LEFT);
	} else if (p_delta_x < 0) {
		ev->set_button_index(MouseButton::WHEEL_RIGHT);
	} else {
		return false;
	}

	// Different browsers give wildly different delta values, and we can't
	// interpret deltaMode, so use default value for wheel events' factor.

	MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());

	ev->set_pressed(true);
	ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
	input->parse_input_event(ev);

	Ref<InputEventMouseButton> release = ev->duplicate();
	release->set_pressed(false);
	release->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
	input->parse_input_event(release);

	return true;
}

// Touch
void DisplayServerJavaScript::touch_callback(int p_type, int p_count) {
	DisplayServerJavaScript *ds = get_singleton();

	const JSTouchEvent &touch_event = ds->touch_event;
	for (int i = 0; i < p_count; i++) {
		Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
		if (p_type == 2) {
			// touchmove
			Ref<InputEventScreenDrag> ev;
			ev.instantiate();
			ev->set_index(touch_event.identifier[i]);
			ev->set_position(point);

			Point2 &prev = ds->touches[i];
			ev->set_relative(ev->get_position() - prev);
			prev = ev->get_position();

			Input::get_singleton()->parse_input_event(ev);
		} else {
			// touchstart/touchend
			Ref<InputEventScreenTouch> ev;

			// Resume audio context after input in case autoplay was denied.
			OS_JavaScript::get_singleton()->resume_audio();

			ev.instantiate();
			ev->set_index(touch_event.identifier[i]);
			ev->set_position(point);
			ev->set_pressed(p_type == 0);
			ds->touches[i] = point;

			Input::get_singleton()->parse_input_event(ev);

			// Make sure to flush all events so we can call restricted APIs inside the event.
			Input::get_singleton()->flush_buffered_events();
		}
	}
}

bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
	return godot_js_display_touchscreen_is_available();
}

// Virtual Keyboard
void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) {
	DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
	if (!ds || ds->input_text_callback.is_null()) {
		return;
	}
	// Call input_text
	Variant event = String::utf8(p_text);
	Variant *eventp = &event;
	Variant ret;
	Callable::CallError ce;
	ds->input_text_callback.call((const Variant **)&eventp, 1, ret, ce);
	// Insert key right to reach position.
	Input *input = Input::get_singleton();
	Ref<InputEventKey> k;
	for (int i = 0; i < p_cursor; i++) {
		k.instantiate();
		k->set_pressed(true);
		k->set_echo(false);
		k->set_keycode(Key::RIGHT);
		input->parse_input_event(k);
		k.instantiate();
		k->set_pressed(false);
		k->set_echo(false);
		k->set_keycode(Key::RIGHT);
		input->parse_input_event(k);
	}
}

void DisplayServerJavaScript::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
	godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
}

void DisplayServerJavaScript::virtual_keyboard_hide() {
	godot_js_display_vk_hide();
}

void DisplayServerJavaScript::window_blur_callback() {
	Input::get_singleton()->release_pressed_events();
}

// Gamepad
void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
	Input *input = Input::get_singleton();
	if (p_connected) {
		input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
	} else {
		input->joy_connection_changed(p_index, false, "");
	}
}

void DisplayServerJavaScript::process_joypads() {
	Input *input = Input::get_singleton();
	int32_t pads = godot_js_input_gamepad_sample_count();
	int32_t s_btns_num = 0;
	int32_t s_axes_num = 0;
	int32_t s_standard = 0;
	float s_btns[16];
	float s_axes[10];
	for (int idx = 0; idx < pads; idx++) {
		int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
		if (err) {
			continue;
		}
		for (int b = 0; b < s_btns_num; b++) {
			// Buttons 6 and 7 in the standard mapping need to be
			// axis to be handled as JoyAxis::TRIGGER by Godot.
			if (s_standard && (b == 6 || b == 7)) {
				input->joy_axis(idx, (JoyAxis)b, s_btns[b]);
			} else {
				input->joy_button(idx, (JoyButton)b, s_btns[b]);
			}
		}
		for (int a = 0; a < s_axes_num; a++) {
			input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
		}
	}
}

Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() {
	Vector<String> drivers;
#ifdef GLES3_ENABLED
	drivers.push_back("opengl3");
#endif
	return drivers;
}

// Clipboard
void DisplayServerJavaScript::update_clipboard_callback(const char *p_text) {
	get_singleton()->clipboard = String::utf8(p_text);
}

void DisplayServerJavaScript::clipboard_set(const String &p_text) {
	clipboard = p_text;
	int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
	ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
}

String DisplayServerJavaScript::clipboard_get() const {
	godot_js_display_clipboard_get(update_clipboard_callback);
	return clipboard;
}

void DisplayServerJavaScript::send_window_event_callback(int p_notification) {
	DisplayServerJavaScript *ds = get_singleton();
	if (!ds) {
		return;
	}
	if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
		ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
	}
	if (!ds->window_event_callback.is_null()) {
		Variant event = int(p_notification);
		Variant *eventp = &event;
		Variant ret;
		Callable::CallError ce;
		ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
	}
}

void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
	ERR_FAIL_COND(p_icon.is_null());
	Ref<Image> icon = p_icon;
	if (icon->is_compressed()) {
		icon = icon->duplicate();
		ERR_FAIL_COND(icon->decompress() != OK);
	}
	if (icon->get_format() != Image::FORMAT_RGBA8) {
		if (icon == p_icon)
			icon = icon->duplicate();
		icon->convert(Image::FORMAT_RGBA8);
	}

	png_image png_meta;
	memset(&png_meta, 0, sizeof png_meta);
	png_meta.version = PNG_IMAGE_VERSION;
	png_meta.width = icon->get_width();
	png_meta.height = icon->get_height();
	png_meta.format = PNG_FORMAT_RGBA;

	PackedByteArray png;
	size_t len;
	PackedByteArray data = icon->get_data();
	ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));

	png.resize(len);
	ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));

	godot_js_display_window_icon_set(png.ptr(), len);
}

void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) {
	Callable cb = get_singleton()->input_event_callback;
	if (!cb.is_null()) {
		Variant ev = p_event;
		Variant *evp = &ev;
		Variant ret;
		Callable::CallError ce;
		cb.call((const Variant **)&evp, 1, ret, ce);
	}
}

DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) {
	return memnew(DisplayServerJavaScript(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_resolution, r_error));
}

DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) {
	r_error = OK; // Always succeeds for now.

	// Ensure the canvas ID.
	godot_js_config_canvas_id_get(canvas_id, 256);

	// Handle contextmenu, webglcontextlost
	godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);

	// Check if it's windows.
	swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;

	// Expose method for requesting quit.
	godot_js_os_request_quit_cb(request_quit_callback);

#ifdef GLES3_ENABLED
	// TODO "vulkan" defaults to webgl2 for now.
	bool wants_webgl2 = p_rendering_driver == "opengl3" || p_rendering_driver == "vulkan";
	bool webgl2_init_failed = wants_webgl2 && !godot_js_display_has_webgl(2);
	if (wants_webgl2 && !webgl2_init_failed) {
		EmscriptenWebGLContextAttributes attributes;
		emscripten_webgl_init_context_attributes(&attributes);
		//attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
		attributes.alpha = true;
		attributes.antialias = false;
		attributes.majorVersion = 2;

		webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
		if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
			webgl2_init_failed = true;
		} else {
			RasterizerGLES3::make_current();
		}
	}
	if (webgl2_init_failed) {
		OS::get_singleton()->alert("Your browser does not seem to support WebGL2. Please update your browser version.",
				"Unable to initialize video driver");
	}
	if (!wants_webgl2 || webgl2_init_failed) {
		RasterizerDummy::make_current();
	}
#else
	RasterizerDummy::make_current();
#endif

	// JS Input interface (js/libs/library_godot_input.js)
	godot_js_input_mouse_button_cb(&DisplayServerJavaScript::mouse_button_callback);
	godot_js_input_mouse_move_cb(&DisplayServerJavaScript::mouse_move_callback);
	godot_js_input_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback);
	godot_js_input_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords);
	godot_js_input_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key);
	godot_js_input_paste_cb(update_clipboard_callback);
	godot_js_input_drop_files_cb(drop_files_js_callback);
	godot_js_input_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);

	// JS Display interface (js/libs/library_godot_display.js)
	godot_js_display_fullscreen_cb(&DisplayServerJavaScript::fullscreen_change_callback);
	godot_js_display_window_blur_cb(&window_blur_callback);
	godot_js_display_notification_cb(&send_window_event_callback,
			WINDOW_EVENT_MOUSE_ENTER,
			WINDOW_EVENT_MOUSE_EXIT,
			WINDOW_EVENT_FOCUS_IN,
			WINDOW_EVENT_FOCUS_OUT);
	godot_js_display_vk_cb(&vk_input_text_callback);

	Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
}

DisplayServerJavaScript::~DisplayServerJavaScript() {
#ifdef GLES3_ENABLED
	if (webgl_ctx) {
		emscripten_webgl_commit_frame();
		emscripten_webgl_destroy_context(webgl_ctx);
	}
#endif
}

bool DisplayServerJavaScript::has_feature(Feature p_feature) const {
	switch (p_feature) {
		//case FEATURE_GLOBAL_MENU:
		//case FEATURE_HIDPI:
		//case FEATURE_IME:
		case FEATURE_ICON:
		case FEATURE_CLIPBOARD:
		case FEATURE_CURSOR_SHAPE:
		case FEATURE_CUSTOM_CURSOR_SHAPE:
		case FEATURE_MOUSE:
		case FEATURE_TOUCHSCREEN:
			return true;
		//case FEATURE_MOUSE_WARP:
		//case FEATURE_NATIVE_DIALOG:
		//case FEATURE_NATIVE_ICON:
		//case FEATURE_WINDOW_TRANSPARENCY:
		//case FEATURE_KEEP_SCREEN_ON:
		//case FEATURE_ORIENTATION:
		case FEATURE_VIRTUAL_KEYBOARD:
			return godot_js_display_vk_available() != 0;
		default:
			return false;
	}
}

void DisplayServerJavaScript::register_javascript_driver() {
	register_create_function("javascript", create_func, get_rendering_drivers_func);
}

String DisplayServerJavaScript::get_name() const {
	return "javascript";
}

int DisplayServerJavaScript::get_screen_count() const {
	return 1;
}

Point2i DisplayServerJavaScript::screen_get_position(int p_screen) const {
	return Point2i(); // TODO offsetX/Y?
}

Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const {
	int size[2];
	godot_js_display_screen_size_get(size, size + 1);
	return Size2(size[0], size[1]);
}

Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const {
	int size[2];
	godot_js_display_window_size_get(size, size + 1);
	return Rect2i(0, 0, size[0], size[1]);
}

int DisplayServerJavaScript::screen_get_dpi(int p_screen) const {
	return godot_js_display_screen_dpi_get();
}

float DisplayServerJavaScript::screen_get_scale(int p_screen) const {
	return godot_js_display_pixel_ratio_get();
}

float DisplayServerJavaScript::screen_get_refresh_rate(int p_screen) const {
	return SCREEN_REFRESH_RATE_FALLBACK; // Javascript doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
}

Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const {
	Vector<WindowID> ret;
	ret.push_back(MAIN_WINDOW_ID);
	return ret;
}

DisplayServerJavaScript::WindowID DisplayServerJavaScript::get_window_at_screen_position(const Point2i &p_position) const {
	return MAIN_WINDOW_ID;
}

void DisplayServerJavaScript::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
	window_attached_instance_id = p_instance;
}

ObjectID DisplayServerJavaScript::window_get_attached_instance_id(WindowID p_window) const {
	return window_attached_instance_id;
}

void DisplayServerJavaScript::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
	// Not supported.
}

void DisplayServerJavaScript::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
	window_event_callback = p_callable;
}

void DisplayServerJavaScript::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
	input_event_callback = p_callable;
}

void DisplayServerJavaScript::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
	input_text_callback = p_callable;
}

void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
	drop_files_callback = p_callable;
}

void DisplayServerJavaScript::window_set_title(const String &p_title, WindowID p_window) {
	godot_js_display_window_title_set(p_title.utf8().get_data());
}

int DisplayServerJavaScript::window_get_current_screen(WindowID p_window) const {
	return 1;
}

void DisplayServerJavaScript::window_set_current_screen(int p_screen, WindowID p_window) {
	// Not implemented.
}

Point2i DisplayServerJavaScript::window_get_position(WindowID p_window) const {
	return Point2i(); // TODO Does this need implementation?
}

void DisplayServerJavaScript::window_set_position(const Point2i &p_position, WindowID p_window) {
	// Not supported.
}

void DisplayServerJavaScript::window_set_transient(WindowID p_window, WindowID p_parent) {
	// Not supported.
}

void DisplayServerJavaScript::window_set_max_size(const Size2i p_size, WindowID p_window) {
	// Not supported.
}

Size2i DisplayServerJavaScript::window_get_max_size(WindowID p_window) const {
	return Size2i();
}

void DisplayServerJavaScript::window_set_min_size(const Size2i p_size, WindowID p_window) {
	// Not supported.
}

Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
	return Size2i();
}

void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
	godot_js_display_desired_size_set(p_size.x, p_size.y);
}

Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {
	int size[2];
	godot_js_display_window_size_get(size, size + 1);
	return Size2i(size[0], size[1]);
}

Size2i DisplayServerJavaScript::window_get_real_size(WindowID p_window) const {
	return window_get_size(p_window);
}

void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_window) {
	if (window_mode == p_mode)
		return;

	switch (p_mode) {
		case WINDOW_MODE_WINDOWED: {
			if (window_mode == WINDOW_MODE_FULLSCREEN) {
				godot_js_display_fullscreen_exit();
			}
			window_mode = WINDOW_MODE_WINDOWED;
		} break;
		case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
		case WINDOW_MODE_FULLSCREEN: {
			int result = godot_js_display_fullscreen_request();
			ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
		} break;
		case WINDOW_MODE_MAXIMIZED:
		case WINDOW_MODE_MINIMIZED:
			WARN_PRINT("WindowMode MAXIMIZED and MINIMIZED are not supported in HTML5 platform.");
			break;
		default:
			break;
	}
}

DisplayServerJavaScript::WindowMode DisplayServerJavaScript::window_get_mode(WindowID p_window) const {
	return window_mode;
}

bool DisplayServerJavaScript::window_is_maximize_allowed(WindowID p_window) const {
	return false;
}

void DisplayServerJavaScript::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
	// Not supported.
}

bool DisplayServerJavaScript::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
	return false;
}

void DisplayServerJavaScript::window_request_attention(WindowID p_window) {
	// Not supported.
}

void DisplayServerJavaScript::window_move_to_foreground(WindowID p_window) {
	// Not supported.
}

bool DisplayServerJavaScript::window_can_draw(WindowID p_window) const {
	return true;
}

bool DisplayServerJavaScript::can_any_window_draw() const {
	return true;
}

void DisplayServerJavaScript::process_events() {
	Input::get_singleton()->flush_buffered_events();
	if (godot_js_input_gamepad_sample() == OK) {
		process_joypads();
	}
}

int DisplayServerJavaScript::get_current_video_driver() const {
	return 1;
}

bool DisplayServerJavaScript::get_swap_cancel_ok() {
	return swap_cancel_ok;
}

void DisplayServerJavaScript::swap_buffers() {
#ifdef GLES3_ENABLED
	if (webgl_ctx) {
		emscripten_webgl_commit_frame();
	}
#endif
}