summaryrefslogtreecommitdiff
path: root/platform/javascript/detect.py
blob: 4297088c09febb10c0b5b9a5c96b1e9f3e119bbb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
import os
import sys

from emscripten_helpers import (
    run_closure_compiler,
    create_engine_file,
    add_js_libraries,
    add_js_pre,
    add_js_externs,
    get_build_version,
)
from methods import get_compiler_version
from SCons.Util import WhereIs


def is_active():
    return True


def get_name():
    return "JavaScript"


def can_build():
    return WhereIs("emcc") is not None


def get_opts():
    from SCons.Variables import BoolVariable

    return [
        ("initial_memory", "Initial WASM memory (in MiB)", 16),
        BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
        BoolVariable("use_thinlto", "Use ThinLTO", False),
        BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
        BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
        BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
        BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
        # eval() can be a security concern, so it can be disabled.
        BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
        BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),
        BoolVariable("gdnative_enabled", "Enable WebAssembly GDNative support (produces bigger binaries)", False),
        BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
    ]


def get_flags():
    return [
        ("tools", False),
        ("builtin_pcre2_with_jit", False),
        # Disabling the mbedtls module reduces file size.
        # The module has little use due to the limited networking functionality
        # in this platform. For the available networking methods, the browser
        # manages TLS.
        ("module_mbedtls_enabled", False),
    ]


def configure(env):
    try:
        env["initial_memory"] = int(env["initial_memory"])
    except Exception:
        print("Initial memory must be a valid integer")
        sys.exit(255)

    ## Build type
    if env["target"] == "release":
        # Use -Os to prioritize optimizing for reduced file size. This is
        # particularly valuable for the web platform because it directly
        # decreases download time.
        # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
        # 100 KiB over -Os, which does not justify the negative impact on
        # run-time performance.
        env.Append(CCFLAGS=["-Os"])
        env.Append(LINKFLAGS=["-Os"])
    elif env["target"] == "release_debug":
        env.Append(CCFLAGS=["-Os"])
        env.Append(LINKFLAGS=["-Os"])
        env.Append(CPPDEFINES=["DEBUG_ENABLED"])
        # Retain function names for backtraces at the cost of file size.
        env.Append(LINKFLAGS=["--profiling-funcs"])
    else:  # "debug"
        env.Append(CPPDEFINES=["DEBUG_ENABLED"])
        env.Append(CCFLAGS=["-O1", "-g"])
        env.Append(LINKFLAGS=["-O1", "-g"])
        env["use_assertions"] = True

    if env["use_assertions"]:
        env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])

    if env["tools"]:
        if not env["threads_enabled"]:
            print("Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option")
            sys.exit(255)
        if env["initial_memory"] < 64:
            print("Editor build requires at least 64MiB of initial memory. Forcing it.")
            env["initial_memory"] = 64
    elif env["builtin_icu"]:
        env.Append(CCFLAGS=["-frtti"])
    else:
        # Disable exceptions and rtti on non-tools (template) builds
        # These flags help keep the file size down.
        env.Append(CCFLAGS=["-fno-exceptions", "-fno-rtti"])
        # Don't use dynamic_cast, necessary with no-rtti.
        env.Append(CPPDEFINES=["NO_SAFE_CAST"])

    env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])

    ## Copy env variables.
    env["ENV"] = os.environ

    # LTO
    if env["use_thinlto"]:
        env.Append(CCFLAGS=["-flto=thin"])
        env.Append(LINKFLAGS=["-flto=thin"])
    elif env["use_lto"]:
        env.Append(CCFLAGS=["-flto=full"])
        env.Append(LINKFLAGS=["-flto=full"])

    # Sanitizers
    if env["use_ubsan"]:
        env.Append(CCFLAGS=["-fsanitize=undefined"])
        env.Append(LINKFLAGS=["-fsanitize=undefined"])
    if env["use_asan"]:
        env.Append(CCFLAGS=["-fsanitize=address"])
        env.Append(LINKFLAGS=["-fsanitize=address"])
    if env["use_lsan"]:
        env.Append(CCFLAGS=["-fsanitize=leak"])
        env.Append(LINKFLAGS=["-fsanitize=leak"])
    if env["use_safe_heap"]:
        env.Append(CCFLAGS=["-s", "SAFE_HEAP=1"])
        env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])

    # Closure compiler
    if env["use_closure_compiler"]:
        # For emscripten support code.
        env.Append(LINKFLAGS=["--closure", "1"])
        # Register builder for our Engine files
        jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
        env.Append(BUILDERS={"BuildJS": jscc})

    # Add helper method for adding libraries, externs, pre-js.
    env["JS_LIBS"] = []
    env["JS_PRE"] = []
    env["JS_EXTERNS"] = []
    env.AddMethod(add_js_libraries, "AddJSLibraries")
    env.AddMethod(add_js_pre, "AddJSPre")
    env.AddMethod(add_js_externs, "AddJSExterns")

    # Add method for getting build version string.
    env.AddMethod(get_build_version, "GetBuildVersion")

    # Add method that joins/compiles our Engine files.
    env.AddMethod(create_engine_file, "CreateEngineFile")

    # Closure compiler extern and support for ecmascript specs (const, let, etc).
    env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"

    env["CC"] = "emcc"
    env["CXX"] = "em++"

    env["AR"] = "emar"
    env["RANLIB"] = "emranlib"

    # Use TempFileMunge since some AR invocations are too long for cmd.exe.
    # Use POSIX-style paths, required with TempFileMunge.
    env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
    env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"

    # All intermediate files are just LLVM bitcode.
    env["OBJPREFIX"] = ""
    env["OBJSUFFIX"] = ".bc"
    env["PROGPREFIX"] = ""
    # Program() output consists of multiple files, so specify suffixes manually at builder.
    env["PROGSUFFIX"] = ""
    env["LIBPREFIX"] = "lib"
    env["LIBSUFFIX"] = ".bc"
    env["LIBPREFIXES"] = ["$LIBPREFIX"]
    env["LIBSUFFIXES"] = ["$LIBSUFFIX"]

    env.Prepend(CPPPATH=["#platform/javascript"])
    env.Append(CPPDEFINES=["JAVASCRIPT_ENABLED", "UNIX_ENABLED"])

    if env["javascript_eval"]:
        env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])

    if env["threads_enabled"] and env["gdnative_enabled"]:
        print("Threads and GDNative support can't be both enabled due to WebAssembly limitations")
        sys.exit(255)

    # Thread support (via SharedArrayBuffer).
    if env["threads_enabled"]:
        env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
        env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
        env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
        env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
        env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
        env.extra_suffix = ".threads" + env.extra_suffix
    else:
        env.Append(CPPDEFINES=["NO_THREADS"])

    if env["gdnative_enabled"]:
        major, minor, patch = get_compiler_version(env)
        if major < 2 or (major == 2 and minor == 0 and patch < 10):
            print("GDNative support requires emscripten >= 2.0.10, detected: %s.%s.%s" % (major, minor, patch))
            sys.exit(255)
        env.Append(CCFLAGS=["-s", "RELOCATABLE=1"])
        env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"])
        env.extra_suffix = ".gdnative" + env.extra_suffix

    # Reduce code size by generating less support code (e.g. skip NodeJS support).
    env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])

    # Wrap the JavaScript support code around a closure named Godot.
    env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])

    # Allow increasing memory buffer size during runtime. This is efficient
    # when using WebAssembly (in comparison to asm.js) and works well for
    # us since we don't know requirements at compile-time.
    env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])

    # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
    env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])

    # Do not call main immediately when the support code is ready.
    env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])

    # Allow use to take control of swapping WebGL buffers.
    env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])

    # callMain for manual start.
    env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])

    # Add code that allow exiting runtime.
    env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])

    # TODO remove once we have GLES support back (temporary fix undefined symbols due to dead code elimination).
    env.Append(
        LINKFLAGS=[
            "-s",
            "EXPORTED_FUNCTIONS=['_main', '_emscripten_webgl_get_current_context', '_emscripten_webgl_commit_frame', '_emscripten_webgl_create_context']",
        ]
    )