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#!/usr/bin/env python

Import('env')

javascript_files = [
    'audio_driver_javascript.cpp',
    'http_client_javascript.cpp',
    'javascript_eval.cpp',
    'javascript_main.cpp',
    'os_javascript.cpp',
]

build = env.add_program(['#bin/godot${PROGSUFFIX}.js', '#bin/godot${PROGSUFFIX}.wasm'], javascript_files);
js, wasm = build

js_libraries = [
    'http_request.js',
]
for lib in js_libraries:
    env.Append(LINKFLAGS=['--js-library', env.File(lib).path])
env.Depends(build, js_libraries)

wrapper_start = env.File('pre.js')
wrapper_end = env.File('engine.js')
js_wrapped = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js')

zip_dir = env.Dir('#bin/.javascript_zip')
zip_files = env.InstallAs([
    zip_dir.File('godot.js'),
    zip_dir.File('godot.wasm'),
    zip_dir.File('godot.html')
], [
	js_wrapped,
	wasm,
	'#misc/dist/html/default.html'
])
env.Zip('#bin/godot', zip_files, ZIPROOT=zip_dir, ZIPSUFFIX='${PROGSUFFIX}${ZIPSUFFIX}', ZIPCOMSTR='Archving $SOURCES as $TARGET')