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Import('env')

javascript_files = [
	"os_javascript.cpp",
	"audio_driver_javascript.cpp",
	"javascript_main.cpp",
	"audio_server_javascript.cpp",
	"javascript_eval.cpp"
]

#obj = env.SharedObject('godot_javascript.cpp')

env_javascript = env.Clone()
if env['target'] == "profile":
	env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])

javascript_objects=[]
for x in javascript_files:
	javascript_objects.append( env_javascript.Object( x ) )

env.Append(LINKFLAGS=["-s","EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])

prog = None

#env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects])

env.Program('#bin/godot',javascript_objects,PROGSUFFIX=env["PROGSUFFIX"]+".html")