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#!/usr/bin/env python

Import('env')

javascript_files = [
	"os_javascript.cpp",
	"audio_driver_javascript.cpp",
	"javascript_main.cpp",
	"audio_server_javascript.cpp",
	"javascript_eval.cpp"
]

env_javascript = env.Clone()
if env['target'] == "profile":
	env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])

javascript_objects=[]
for x in javascript_files:
	javascript_objects.append( env_javascript.Object( x ) )

env.Append(LINKFLAGS=["-s","EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
env.Append(LINKFLAGS=["--shell-file",'"platform/javascript/godot_shell.html"'])

build = env.Program('#bin/godot',javascript_objects,PROGSUFFIX=env["PROGSUFFIX"]+".html")

def make_html_shell(target, source, env):
	html_path = target[0].rstr()
	assert html_path[:4] == 'bin/'
	assert html_path[-5:] == '.html'
	basename = html_path[4:-5]
	with open(html_path, 'r+') as html_file:
		fixed_html = html_file.read().replace('.html.mem', '.mem').replace(basename, '$GODOT_BASE')
		html_file.seek(0)
		html_file.truncate()
		html_file.write(fixed_html)

env.AddPostAction(build, Action(make_html_shell, "Creating HTML shell file"))