1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
#!/usr/bin/env python
Import("env")
javascript_files = [
"audio_driver_javascript.cpp",
"display_server_javascript.cpp",
"http_client_javascript.cpp",
"javascript_eval.cpp",
"javascript_main.cpp",
"os_javascript.cpp",
"api/javascript_tools_editor_plugin.cpp",
]
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
if env["threads_enabled"]:
build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
build = env.add_program(build_targets, javascript_files)
env.AddJSLibraries(
[
"js/libs/library_godot_audio.js",
"js/libs/library_godot_display.js",
"js/libs/library_godot_http_request.js",
"js/libs/library_godot_os.js",
"js/libs/library_godot_runtime.js",
]
)
if env["tools"]:
env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
if env["javascript_eval"]:
env.AddJSLibraries(["js/libs/library_godot_eval.js"])
for lib in env["JS_LIBS"]:
env.Append(LINKFLAGS=["--js-library", lib])
env.Depends(build, env["JS_LIBS"])
engine = [
"js/engine/preloader.js",
"js/engine/utils.js",
"js/engine/engine.js",
]
externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
env.Depends(js_engine, externs)
wrap_list = [
build[0],
js_engine,
]
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
zip_dir = env.Dir("#bin/.javascript_zip")
binary_name = "godot.tools" if env["tools"] else "godot"
out_files = [
zip_dir.File(binary_name + ".js"),
zip_dir.File(binary_name + ".wasm"),
zip_dir.File(binary_name + ".html"),
zip_dir.File(binary_name + ".audio.worklet.js"),
]
html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"]
if env["threads_enabled"]:
in_files.append(build[2])
out_files.append(zip_dir.File(binary_name + ".worker.js"))
zip_files = env.InstallAs(out_files, in_files)
env.Zip(
"#bin/godot",
zip_files,
ZIPROOT=zip_dir,
ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
ZIPCOMSTR="Archiving $SOURCES as $TARGET",
)
|