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Import('env')
iphone_lib = [
'#platform/iphone/os_iphone.cpp',
#'#platform/iphone/rasterizer_iphone.cpp',
'#platform/iphone/audio_driver_iphone.cpp',
'#platform/iphone/gl_view.mm',
'#platform/iphone/main.m',
'#platform/iphone/app_delegate.mm',
'#platform/iphone/view_controller.mm',
'#platform/iphone/scoreloop_ios.mm',
]
#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
#iphone_lib = env.Library('iphone', iphone_lib)
obj = env.Object('#platform/iphone/godot_iphone.cpp')
prog = None
if env["target"]=="release":
prog = env.Program('#bin/godot_iphone_opt', [obj] + iphone_lib)
#action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
#env.AddPostAction(prog, action)
else:
prog = env.Program('#bin/godot', [obj] + iphone_lib)
#action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
#env.AddPostAction(prog, action)
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