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/*************************************************************************/
/* view_controller.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import "view_controller.h"
#include "core/project_settings.h"
#include "display_server_iphone.h"
#import "godot_view.h"
#import "godot_view_renderer.h"
#include "os_iphone.h"
#import <GameController/GameController.h>
@interface ViewController ()
@property(strong, nonatomic) GodotViewRenderer *renderer;
// TODO: separate view to handle video
// AVPlayer-related properties
@property(strong, nonatomic) AVAsset *avAsset;
@property(strong, nonatomic) AVPlayerItem *avPlayerItem;
@property(strong, nonatomic) AVPlayer *avPlayer;
@property(strong, nonatomic) AVPlayerLayer *avPlayerLayer;
@property(assign, nonatomic) CMTime videoCurrentTime;
@property(assign, nonatomic) BOOL isVideoCurrentlyPlaying;
@property(assign, nonatomic) BOOL videoHasFoundError;
@end
@implementation ViewController
- (GodotView *)godotView {
return (GodotView *)self.view;
}
- (void)loadView {
GodotView *view = [[GodotView alloc] init];
GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init];
self.renderer = renderer;
self.view = view;
view.renderer = self.renderer;
[renderer release];
[view release];
}
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
[self godot_commonInit];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)coder {
self = [super initWithCoder:coder];
if (self) {
[self godot_commonInit];
}
return self;
}
- (void)godot_commonInit {
self.isVideoCurrentlyPlaying = NO;
self.videoCurrentTime = kCMTimeZero;
self.videoHasFoundError = false;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
printf("*********** did receive memory warning!\n");
}
- (void)viewDidLoad {
[super viewDidLoad];
[self observeKeyboard];
[self observeAudio];
if (@available(iOS 11.0, *)) {
[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
}
}
- (void)observeKeyboard {
printf("******** adding observer for keyboard show/hide\n");
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardOnScreen:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardHidden:)
name:UIKeyboardDidHideNotification
object:nil];
}
- (void)observeAudio {
printf("******** adding observer for sound routing changes\n");
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(audioRouteChangeListenerCallback:)
name:AVAudioSessionRouteChangeNotification
object:nil];
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
if (object == self.avPlayerItem && [keyPath isEqualToString:@"status"]) {
[self handleVideoOrPlayerStatus];
}
if (object == self.avPlayer && [keyPath isEqualToString:@"rate"]) {
[self handleVideoPlayRate];
}
}
- (void)dealloc {
[self stopVideo];
self.renderer = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
// MARK: Orientation
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
return UIRectEdgeAll;
}
- (BOOL)shouldAutorotate {
if (!DisplayServerIPhone::get_singleton()) {
return NO;
}
switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
case DisplayServer::SCREEN_SENSOR:
case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
case DisplayServer::SCREEN_SENSOR_PORTRAIT:
return YES;
default:
return NO;
}
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
if (!DisplayServerIPhone::get_singleton()) {
return UIInterfaceOrientationMaskAll;
}
switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
case DisplayServer::SCREEN_PORTRAIT:
return UIInterfaceOrientationMaskPortrait;
case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
return UIInterfaceOrientationMaskLandscapeRight;
case DisplayServer::SCREEN_REVERSE_PORTRAIT:
return UIInterfaceOrientationMaskPortraitUpsideDown;
case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
return UIInterfaceOrientationMaskLandscape;
case DisplayServer::SCREEN_SENSOR_PORTRAIT:
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
case DisplayServer::SCREEN_SENSOR:
return UIInterfaceOrientationMaskAll;
case DisplayServer::SCREEN_LANDSCAPE:
return UIInterfaceOrientationMaskLandscapeLeft;
}
};
- (BOOL)prefersStatusBarHidden {
return YES;
}
- (BOOL)prefersHomeIndicatorAutoHidden {
if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
return YES;
} else {
return NO;
}
}
// MARK: Keyboard
- (void)keyboardOnScreen:(NSNotification *)notification {
NSDictionary *info = notification.userInfo;
NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
CGRect rawFrame = [value CGRectValue];
CGRect keyboardFrame = [self.view convertRect:rawFrame fromView:nil];
if (DisplayServerIPhone::get_singleton()) {
DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(keyboardFrame.size.height);
}
}
- (void)keyboardHidden:(NSNotification *)notification {
if (DisplayServerIPhone::get_singleton()) {
DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(0);
}
}
// MARK: Audio
- (void)audioRouteChangeListenerCallback:(NSNotification *)notification {
printf("*********** route changed!\n");
NSDictionary *interuptionDict = notification.userInfo;
NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue];
switch (routeChangeReason) {
case AVAudioSessionRouteChangeReasonNewDeviceAvailable: {
NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable");
NSLog(@"Headphone/Line plugged in");
} break;
case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: {
NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable");
NSLog(@"Headphone/Line was pulled. Resuming video play....");
if ([self isVideoPlaying]) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
[self.avPlayer play]; // NOTE: change this line according your current player implementation
NSLog(@"resumed play");
});
}
} break;
case AVAudioSessionRouteChangeReasonCategoryChange: {
// called at start - also when other audio wants to play
NSLog(@"AVAudioSessionRouteChangeReasonCategoryChange");
} break;
}
}
// MARK: Native Video Player
- (void)handleVideoOrPlayerStatus {
if (self.avPlayerItem.status == AVPlayerItemStatusFailed || self.avPlayer.status == AVPlayerStatusFailed) {
[self stopVideo];
self.videoHasFoundError = true;
}
if (self.avPlayer.status == AVPlayerStatusReadyToPlay && self.avPlayerItem.status == AVPlayerItemStatusReadyToPlay && CMTimeCompare(self.videoCurrentTime, kCMTimeZero) == 0) {
// NSLog(@"time: %@", self.video_current_time);
[self.avPlayer seekToTime:self.videoCurrentTime];
self.videoCurrentTime = kCMTimeZero;
}
}
- (void)handleVideoPlayRate {
NSLog(@"Player playback rate changed: %.5f", self.avPlayer.rate);
if ([self isVideoPlaying] && self.avPlayer.rate == 0.0 && !self.avPlayer.error) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
[self.avPlayer play]; // NOTE: change this line according your current player implementation
NSLog(@"resumed play");
});
NSLog(@" . . . PAUSED (or just started)");
}
}
- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack {
self.avAsset = [AVAsset assetWithURL:[NSURL fileURLWithPath:filePath]];
self.avPlayerItem = [AVPlayerItem playerItemWithAsset:self.avAsset];
[self.avPlayerItem addObserver:self forKeyPath:@"status" options:0 context:nil];
self.avPlayer = [AVPlayer playerWithPlayerItem:self.avPlayerItem];
self.avPlayerLayer = [AVPlayerLayer playerLayerWithPlayer:self.avPlayer];
[self.avPlayer addObserver:self forKeyPath:@"status" options:0 context:nil];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(playerItemDidReachEnd:)
name:AVPlayerItemDidPlayToEndTimeNotification
object:[self.avPlayer currentItem]];
[self.avPlayer addObserver:self forKeyPath:@"rate" options:NSKeyValueObservingOptionNew context:0];
[self.avPlayerLayer setFrame:self.view.bounds];
[self.view.layer addSublayer:self.avPlayerLayer];
[self.avPlayer play];
AVMediaSelectionGroup *audioGroup = [self.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicAudible];
NSMutableArray *allAudioParams = [NSMutableArray array];
for (id track in audioGroup.options) {
NSString *language = [[track locale] localeIdentifier];
NSLog(@"subtitle lang: %@", language);
if ([language isEqualToString:audioTrack]) {
AVMutableAudioMixInputParameters *audioInputParams = [AVMutableAudioMixInputParameters audioMixInputParameters];
[audioInputParams setVolume:videoVolume atTime:kCMTimeZero];
[audioInputParams setTrackID:[track trackID]];
[allAudioParams addObject:audioInputParams];
AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix];
[audioMix setInputParameters:allAudioParams];
[self.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:audioGroup];
[self.avPlayer.currentItem setAudioMix:audioMix];
break;
}
}
AVMediaSelectionGroup *subtitlesGroup = [self.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicLegible];
NSArray *useableTracks = [AVMediaSelectionGroup mediaSelectionOptionsFromArray:subtitlesGroup.options withoutMediaCharacteristics:[NSArray arrayWithObject:AVMediaCharacteristicContainsOnlyForcedSubtitles]];
for (id track in useableTracks) {
NSString *language = [[track locale] localeIdentifier];
NSLog(@"subtitle lang: %@", language);
if ([language isEqualToString:subtitleTrack]) {
[self.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:subtitlesGroup];
break;
}
}
self.isVideoCurrentlyPlaying = YES;
return true;
}
- (BOOL)isVideoPlaying {
if (self.avPlayer.error) {
printf("Error during playback\n");
}
return (self.avPlayer.rate > 0 && !self.avPlayer.error);
}
- (void)pauseVideo {
self.videoCurrentTime = self.avPlayer.currentTime;
[self.avPlayer pause];
self.isVideoCurrentlyPlaying = NO;
}
- (void)unpauseVideo {
[self.avPlayer play];
self.isVideoCurrentlyPlaying = YES;
}
- (void)playerItemDidReachEnd:(NSNotification *)notification {
[self stopVideo];
}
- (void)stopVideo {
[self.avPlayer pause];
[self.avPlayerLayer removeFromSuperlayer];
self.avPlayerLayer = nil;
if (self.avPlayerItem) {
[self.avPlayerItem removeObserver:self forKeyPath:@"status"];
self.avPlayerItem = nil;
}
if (self.avPlayer) {
[self.avPlayer removeObserver:self forKeyPath:@"status"];
self.avPlayer = nil;
}
self.avAsset = nil;
self.isVideoCurrentlyPlaying = NO;
}
// MARK: Delegates
#ifdef GAME_CENTER_ENABLED
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
GameCenter::get_singleton()->game_center_closed();
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
}
#endif
@end
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