1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/*************************************************************************/
/* godot_iphone.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/string/ustring.h"
#include "main/main.h"
#include "os_iphone.h"
#include <stdio.h>
#include <string.h>
#include <unistd.h>
static OSIPhone *os = nullptr;
int add_path(int, char **);
int add_cmdline(int, char **);
int iphone_main(int, char **, String);
int add_path(int p_argc, char **p_args) {
NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
if (!str) {
return p_argc;
}
p_args[p_argc++] = (char *)"--path";
p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
p_args[p_argc] = NULL;
return p_argc;
};
int add_cmdline(int p_argc, char **p_args) {
NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
if (!arr) {
return p_argc;
}
for (NSUInteger i = 0; i < [arr count]; i++) {
NSString *str = [arr objectAtIndex:i];
if (!str) {
continue;
}
p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
};
p_args[p_argc] = NULL;
return p_argc;
};
int iphone_main(int argc, char **argv, String data_dir) {
size_t len = strlen(argv[0]);
while (len--) {
if (argv[0][len] == '/') {
break;
}
}
if (len >= 0) {
char path[512];
memcpy(path, argv[0], len > sizeof(path) ? sizeof(path) : len);
path[len] = 0;
printf("Path: %s\n", path);
chdir(path);
}
printf("godot_iphone %s\n", argv[0]);
char cwd[512];
getcwd(cwd, sizeof(cwd));
printf("cwd %s\n", cwd);
os = new OSIPhone(data_dir);
// We must override main when testing is enabled
TEST_MAIN_OVERRIDE
char *fargv[64];
for (int i = 0; i < argc; i++) {
fargv[i] = argv[i];
};
fargv[argc] = nullptr;
argc = add_path(argc, fargv);
argc = add_cmdline(argc, fargv);
printf("os created\n");
Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
printf("setup %i\n", err);
if (err != OK) {
return 255;
}
os->initialize_modules();
return 0;
};
void iphone_finish() {
printf("iphone_finish\n");
Main::cleanup();
delete os;
};
|