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/*************************************************************************/
/*  godot_app_delegate.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#import <UIKit/UIKit.h>

typedef NSObject<UIApplicationDelegate> ApplicationDelegateService;
typedef void (^APNSNotification)(UIBackgroundFetchResult);

@interface GodotApplicalitionDelegate : NSObject <UIApplicationDelegate>

@property(class, readonly, strong) NSArray<ApplicationDelegateService *> *services;

+ (void)addService:(ApplicationDelegateService *)service;

- (void)godot:(UIApplication *)application receivedNotificationToken:(NSData *)deviceToken;
- (void)godot:(UIApplication *)application receivedNotificationError:(NSError *)error;
- (void)godot:(UIApplication *)application receivedNotification:(NSDictionary *)userInfo completion:(APNSNotification)completionHandler;

@end

#define GODOT_ENABLE_PUSH_NOTIFICATIONS                                                                                                \
	@interface GodotApplicalitionDelegate (PushNotifications)                                                                          \
	@end                                                                                                                               \
	@implementation GodotApplicalitionDelegate (PushNotifications)                                                                     \
	-(void)application : (UIApplication *)application                                                                                  \
								 didRegisterForRemoteNotificationsWithDeviceToken : (NSData *)deviceToken {                            \
		[self godot:application receivedNotificationToken:deviceToken];                                                                \
	}                                                                                                                                  \
	-(void)application : (UIApplication *)application                                                                                  \
								 didFailToRegisterForRemoteNotificationsWithError : (NSError *)error {                                 \
		[self godot:application receivedNotificationError:error];                                                                      \
	}                                                                                                                                  \
	-(void)application : (UIApplication *)application                                                                                  \
								 didReceiveRemoteNotification : (NSDictionary *)userInfo                                               \
																		fetchCompletionHandler : (APNSNotification)completionHandler { \
		[self godot:application receivedNotification:userInfo completion:completionHandler];                                           \
	}                                                                                                                                  \
	@end