summaryrefslogtreecommitdiff
path: root/platform/iphone/export/export.cpp
blob: 8bb7f23ead19b286281ee0cb2de4a509a174a20e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
/*************************************************************************/
/*  export.cpp                                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "export.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "io/marshalls.h"
#include "io/resource_saver.h"
#include "io/zip_io.h"
#include "os/file_access.h"
#include "os/os.h"
#include "platform/osx/logo.gen.h"
#include "project_settings.h"
#include "string.h"
#include "version.h"

#include <sys/stat.h>

class EditorExportPlatformIOS : public EditorExportPlatform {

	GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);

	int version_code;

	Ref<ImageTexture> logo;

	void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const String &p_name, const String &p_binary);

protected:
	virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
	virtual void get_export_options(List<ExportOption> *r_options);

public:
	virtual String get_name() const { return "iOS"; }
	virtual String get_os_name() const { return "iOS"; }
	virtual Ref<Texture> get_logo() const { return logo; }

	virtual String get_binary_extension() const { return "xcodeproj"; }
	virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);

	virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;

	virtual void get_platform_features(List<String> *r_features) {

		r_features->push_back("mobile");
		r_features->push_back("iOS");
	}

	EditorExportPlatformIOS();
	~EditorExportPlatformIOS();
};

void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {

	if (p_preset->get("texture_format/s3tc")) {
		r_features->push_back("s3tc");
	}
	if (p_preset->get("texture_format/etc")) {
		r_features->push_back("etc");
	}
	if (p_preset->get("texture_format/etc2")) {
		r_features->push_back("etc2");
	}
}

void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) {

	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));

	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
	//  r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "png"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier"), "org.godotengine.iosgame"));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "godotiosgame"));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/bits_mode", PROPERTY_HINT_ENUM, "Fat (32 & 64 bits),64 bits,32 bits"), 1));

	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), false));
	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), true));

	/* probably need some more info */
}

void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const String &p_name, const String &p_binary) {

	String str;
	String strnew;
	str.parse_utf8((const char *)pfile.ptr(), pfile.size());
	Vector<String> lines = str.split("\n");
	for (int i = 0; i < lines.size(); i++) {
		if (lines[i].find("$binary") != -1) {
			strnew += lines[i].replace("$binary", p_binary) + "\n";
		} else if (lines[i].find("$name") != -1) {
			strnew += lines[i].replace("$name", p_name) + "\n";
		} else if (lines[i].find("$info") != -1) {
			strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
		} else if (lines[i].find("$identifier") != -1) {
			strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
		} else if (lines[i].find("$short_version") != -1) {
			strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
		} else if (lines[i].find("$version") != -1) {
			strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
		} else if (lines[i].find("$signature") != -1) {
			strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
		} else if (lines[i].find("$copyright") != -1) {
			strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
		} else {
			strnew += lines[i] + "\n";
		}
	}

	// !BAS! I'm assuming the 9 in the original code was a typo. I've added -1 or else it seems to also be adding our terminating zero...
	// should apply the same fix in our OSX export.
	CharString cs = strnew.utf8();
	pfile.resize(cs.size() - 1);
	for (int i = 0; i < cs.size() - 1; i++) {
		pfile[i] = cs[i];
	}
}

Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
	String src_pkg_name;
	String dest_dir = p_path.get_base_dir() + "/";
	String binary_name = p_path.get_file().get_basename();

	EditorProgress ep("export", "Exporting for iOS", 3);

	if (p_debug)
		src_pkg_name = p_preset->get("custom_package/debug");
	else
		src_pkg_name = p_preset->get("custom_package/release");

	if (src_pkg_name == "") {
		String err;
		src_pkg_name = find_export_template("iphone.zip", &err);
		if (src_pkg_name == "") {
			EditorNode::add_io_error(err);
			return ERR_FILE_NOT_FOUND;
		}
	}

	FileAccess *src_f = NULL;
	zlib_filefunc_def io = zipio_create_io_from_file(&src_f);

	ep.step("Creating app", 0);

	unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
	if (!src_pkg_zip) {

		EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
		return ERR_FILE_NOT_FOUND;
	}

	ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
	int ret = unzGoToFirstFile(src_pkg_zip);

	String binary_to_use = "godot.iphone." + String(p_debug ? "debug" : "release") + ".";
	int bits_mode = p_preset->get("application/bits_mode");
	binary_to_use += String(bits_mode == 0 ? "fat" : bits_mode == 1 ? "arm64" : "armv7");

	print_line("binary: " + binary_to_use);
	String pkg_name;
	if (p_preset->get("application/name") != "")
		pkg_name = p_preset->get("application/name"); // app_name
	else if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "")
		pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
	else
		pkg_name = "Unnamed";

	DirAccess *tmp_app_path = DirAccess::create_for_path(dest_dir);
	ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE)

	/* Now process our template */
	bool found_binary = false;
	int total_size = 0;

	while (ret == UNZ_OK) {
		bool is_execute = false;

		//get filename
		unz_file_info info;
		char fname[16384];
		ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);

		String file = fname;

		print_line("READ: " + file);
		Vector<uint8_t> data;
		data.resize(info.uncompressed_size);

		//read
		unzOpenCurrentFile(src_pkg_zip);
		unzReadCurrentFile(src_pkg_zip, data.ptr(), data.size());
		unzCloseCurrentFile(src_pkg_zip);

		//write

		file = file.replace_first("iphone/", "");

		if (file == "godot_ios.xcodeproj/project.pbxproj") {
			print_line("parse pbxproj");
			_fix_config_file(p_preset, data, pkg_name, binary_name);
		} else if (file == "godot_ios/godot_ios-Info.plist") {
			print_line("parse plist");
			_fix_config_file(p_preset, data, pkg_name, binary_name);
		} else if (file.begins_with("godot.iphone")) {
			if (file != binary_to_use) {
				ret = unzGoToNextFile(src_pkg_zip);
				continue; //ignore!
			}
			found_binary = true;
			is_execute = true;
			file = "godot_ios.iphone";
		}

		///@TODO need to parse logo files

		if (data.size() > 0) {
			file = file.replace("godot_ios", binary_name);

			print_line("ADDING: " + file + " size: " + itos(data.size()));
			total_size += data.size();

			/* write it into our folder structure */
			file = dest_dir + file;

			/* make sure this folder exists */
			String dir_name = file.get_base_dir();
			if (!tmp_app_path->dir_exists(dir_name)) {
				print_line("Creating " + dir_name);
				Error dir_err = tmp_app_path->make_dir_recursive(dir_name);
				if (dir_err) {
					ERR_PRINTS("Can't create '" + dir_name + "'.");
					unzClose(src_pkg_zip);
					return ERR_CANT_CREATE;
				}
			}

			/* write the file */
			FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
			if (!f) {
				ERR_PRINTS("Can't write '" + file + "'.");
				unzClose(src_pkg_zip);
				return ERR_CANT_CREATE;
			};
			f->store_buffer(data.ptr(), data.size());
			f->close();
			memdelete(f);

#ifdef OSX_ENABLED
			if (is_execute) {
				// we need execute rights on this file
				chmod(file.utf8().get_data(), 0755);
			}
#endif
		}

		ret = unzGoToNextFile(src_pkg_zip);
	}

	/* we're done with our source zip */
	unzClose(src_pkg_zip);

	if (!found_binary) {
		ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
		unzClose(src_pkg_zip);
		return ERR_FILE_NOT_FOUND;
	}

	ep.step("Making PKG", 1);

	String pack_path = dest_dir + binary_name + ".pck";
	Error err = save_pack(p_preset, pack_path);

	if (err) {
		return err;
	}

#ifdef OSX_ENABLED
	/* and open up xcode with our new project.... */
	List<String> args;
	args.push_back(p_path);
	err = OS::get_singleton()->execute("/usr/bin/open", args, false);
	ERR_FAIL_COND_V(err, err);

#endif

	return OK;
}

bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {

	bool valid = true;
	String err;

	if (!exists_export_template("iphone.zip", &err)) {
		valid = false;
	}

	if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) {
		valid = false;
		err += "Custom debug package not found.\n";
	}

	if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) {
		valid = false;
		err += "Custom release package not found.\n";
	}

	if (!err.empty())
		r_error = err;

	return valid;
}

EditorExportPlatformIOS::EditorExportPlatformIOS() {

	///@TODO need to create the correct logo
	//  Ref<Image> img = memnew(Image(_iphone_logo));
	Ref<Image> img = memnew(Image(_osx_logo));
	logo.instance();
	logo->create_from_image(img);
}

EditorExportPlatformIOS::~EditorExportPlatformIOS() {
}

void register_iphone_exporter() {

	Ref<EditorExportPlatformIOS> platform;
	platform.instance();

	EditorExport::get_singleton()->add_export_platform(platform);
}