1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
|
/*************************************************************************/
/* camera_ios.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimise code duplication!!!!
// If you fix something here, make sure you fix it there as wel!
#include "camera_ios.h"
#include "servers/camera/camera_feed.h"
#import <AVFoundation/AVFoundation.h>
#import <UIKit/UIKit.h>
//////////////////////////////////////////////////////////////////////////
// MyCaptureSession - This is a little helper class so we can capture our frames
@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> {
Ref<CameraFeed> feed;
size_t width[2];
size_t height[2];
PoolVector<uint8_t> img_data[2];
AVCaptureDeviceInput *input;
AVCaptureVideoDataOutput *output;
}
@end
@implementation MyCaptureSession
- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device {
if (self = [super init]) {
NSError *error;
feed = p_feed;
width[0] = 0;
height[0] = 0;
width[1] = 0;
height[1] = 0;
// prepare our device
[p_device lockForConfiguration:&error];
[p_device setFocusMode:AVCaptureFocusModeLocked];
[p_device setExposureMode:AVCaptureExposureModeLocked];
[p_device setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked];
[p_device unlockForConfiguration];
[self beginConfiguration];
// setup our capture
self.sessionPreset = AVCaptureSessionPreset1280x720;
input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error];
if (!input) {
print_line("Couldn't get input device for camera");
} else {
[self addInput:input];
}
output = [AVCaptureVideoDataOutput new];
if (!output) {
print_line("Couldn't get output device for camera");
} else {
NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) };
output.videoSettings = settings;
// discard if the data output queue is blocked (as we process the still image)
[output setAlwaysDiscardsLateVideoFrames:YES];
// now set ourselves as the delegate to receive new frames. Note that we're doing this on the main thread at the moment, we may need to change this..
[output setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
[self addOutput:output];
}
[self commitConfiguration];
// kick off our session..
[self startRunning];
};
return self;
}
- (void)cleanup {
// stop running
[self stopRunning];
// cleanup
[self beginConfiguration];
if (input) {
[self removeInput:input];
// don't release this
input = nil;
}
if (output) {
[self removeOutput:output];
[output setSampleBufferDelegate:nil queue:NULL];
[output release];
output = nil;
}
[self commitConfiguration];
}
- (void)dealloc {
// bye bye
[super dealloc];
}
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
// This gets called every time our camera has a new image for us to process.
// May need to investigate in a way to throttle this if we get more images then we're rendering frames..
// For now, version 1, we're just doing the bare minimum to make this work...
CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// int width = CVPixelBufferGetWidth(pixelBuffer);
// int height = CVPixelBufferGetHeight(pixelBuffer);
// It says that we need to lock this on the documentation pages but it's not in the samples
// need to lock our base address so we can access our pixel buffers, better safe then sorry?
CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
// get our buffers
unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
if (dataY == NULL) {
print_line("Couldn't access Y pixel buffer data");
} else if (dataCbCr == NULL) {
print_line("Couldn't access CbCr pixel buffer data");
} else {
UIDeviceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
Ref<Image> img[2];
{
// do Y
int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
int _bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
if ((width[0] != new_width) || (height[0] != new_height)) {
// printf("Camera Y plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
width[0] = new_width;
height[0] = new_height;
img_data[0].resize(new_width * new_height);
}
PoolVector<uint8_t>::Write w = img_data[0].write();
memcpy(w.ptr(), dataY, new_width * new_height);
img[0].instance();
img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
}
{
// do CbCr
int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
int bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 1);
if ((width[1] != new_width) || (height[1] != new_height)) {
// printf("Camera CbCr plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
width[1] = new_width;
height[1] = new_height;
img_data[1].resize(2 * new_width * new_height);
}
PoolVector<uint8_t>::Write w = img_data[1].write();
memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height);
///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
img[1].instance();
img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]);
}
// set our texture...
feed->set_YCbCr_imgs(img[0], img[1]);
// update our matrix to match the orientation, note, before changing anything
// here, be aware that the project orientation settings must match your xcode
// settings or this will go wrong!
Transform2D display_transform;
switch (orientation) {
case UIInterfaceOrientationPortrait: {
display_transform = Transform2D(0.0, -1.0, -1.0, 0.0, 1.0, 1.0);
} break;
case UIInterfaceOrientationLandscapeRight: {
display_transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
} break;
case UIInterfaceOrientationLandscapeLeft: {
display_transform = Transform2D(-1.0, 0.0, 0.0, 1.0, 1.0, 0.0);
} break;
default: {
display_transform = Transform2D(0.0, 1.0, 1.0, 0.0, 0.0, 0.0);
} break;
}
//TODO: this is correct for the camera on the back, I have a feeling this needs to be inversed for the camera on the front!
feed->set_transform(display_transform);
}
// and unlock
CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
}
@end
//////////////////////////////////////////////////////////////////////////
// CameraFeedIOS - Subclass for camera feeds in iOS
class CameraFeedIOS : public CameraFeed {
private:
bool is_arkit; // if true this feed is updated through ARKit (should only have one and not yet implemented)
AVCaptureDevice *device;
MyCaptureSession *capture_session;
public:
bool get_is_arkit() const;
AVCaptureDevice *get_device() const;
CameraFeedIOS();
~CameraFeedIOS();
void set_device(AVCaptureDevice *p_device);
bool activate_feed();
void deactivate_feed();
};
bool CameraFeedIOS::get_is_arkit() const {
return is_arkit;
};
AVCaptureDevice *CameraFeedIOS::get_device() const {
return device;
};
CameraFeedIOS::CameraFeedIOS() {
capture_session = NULL;
device = NULL;
transform = Transform2D(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); /* should re-orientate this based on device orientation */
};
void CameraFeedIOS::set_device(AVCaptureDevice *p_device) {
device = p_device;
if (device == NULL) {
///@TODO finish this!
is_arkit = true;
name = "ARKit";
position = CameraFeed::FEED_BACK;
} else {
is_arkit = false;
[device retain];
// get some info
NSString *device_name = p_device.localizedName;
name = device_name.UTF8String;
position = CameraFeed::FEED_UNSPECIFIED;
if ([p_device position] == AVCaptureDevicePositionBack) {
position = CameraFeed::FEED_BACK;
} else if ([p_device position] == AVCaptureDevicePositionFront) {
position = CameraFeed::FEED_FRONT;
};
};
};
CameraFeedIOS::~CameraFeedIOS() {
if (capture_session != NULL) {
[capture_session release];
capture_session = NULL;
};
if (device != NULL) {
[device release];
device = NULL;
};
};
bool CameraFeedIOS::activate_feed() {
if (is_arkit) {
///@TODO to implement;
} else {
if (capture_session) {
// already recording!
} else {
// start camera capture
capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
};
};
return true;
};
void CameraFeedIOS::deactivate_feed() {
// end camera capture if we have one
if (capture_session) {
[capture_session cleanup];
[capture_session release];
capture_session = NULL;
};
};
//////////////////////////////////////////////////////////////////////////
// MyDeviceNotifications - This is a little helper class gets notifications
// when devices are connected/disconnected
@interface MyDeviceNotifications : NSObject {
CameraIOS *camera_server;
}
@end
@implementation MyDeviceNotifications
- (void)devices_changed:(NSNotification *)notification {
camera_server->update_feeds();
}
- (id)initForServer:(CameraIOS *)p_server {
if (self = [super init]) {
camera_server = p_server;
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil];
};
return self;
}
- (void)dealloc {
// remove notifications
[[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil];
[super dealloc];
}
@end
MyDeviceNotifications *device_notifications = nil;
//////////////////////////////////////////////////////////////////////////
// CameraIOS - Subclass for our camera server on iPhone
void CameraIOS::update_feeds() {
// this way of doing things is deprecated but still works,
// rewrite to using AVCaptureDeviceDiscoverySession
AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeBuiltInTelephotoCamera, AVCaptureDeviceTypeBuiltInDualCamera, AVCaptureDeviceTypeBuiltInTrueDepthCamera] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified];
// remove devices that are gone..
for (int i = feeds.size() - 1; i >= 0; i--) {
Ref<CameraFeedIOS> feed = (Ref<CameraFeedIOS>)feeds[i];
if (feed->get_is_arkit()) {
// ignore, this is our arkit entry
} else if (![session.devices containsObject:feed->get_device()]) {
// remove it from our array, this will also destroy it ;)
remove_feed(feed);
};
};
// add new devices..
for (AVCaptureDevice *device in session.devices) {
bool found = false;
for (int i = 0; i < feeds.size() && !found; i++) {
Ref<CameraFeedIOS> feed = (Ref<CameraFeedIOS>)feeds[i];
if (feed->get_device() == device) {
found = true;
};
};
if (!found) {
Ref<CameraFeedIOS> newfeed;
newfeed.instance();
newfeed->set_device(device);
add_feed(newfeed);
};
};
};
CameraIOS::CameraIOS() {
[AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo
completionHandler:^(BOOL granted) {
if (granted) {
// Find available cameras we have at this time
update_feeds();
// should only have one of these....
device_notifications = [[MyDeviceNotifications alloc] initForServer:this];
} else {
print_line("No access to cameras!");
}
}];
};
CameraIOS::~CameraIOS() {
[device_notifications release];
};
|