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#!/usr/bin/env python

Import('env')

iphone_lib = [
    'godot_iphone.cpp',
    'os_iphone.cpp',
    'sem_iphone.cpp',
    'gl_view.mm',
    'main.m',
    'app_delegate.mm',
    'view_controller.mm',
    'game_center.mm',
    'in_app_store.mm',
    'icloud.mm',
    'ios.mm',
]

env_ios = env.Clone()
ios_lib = env_ios.add_library('iphone', iphone_lib)

def combine_libs(target=None, source=None, env=None):
    lib_path = target[0].srcnode().abspath
    env.Execute('$IPHONEPATH/usr/bin/libtool -static -o "' + lib_path + '" ' + ' '.join([('"' + lib.srcnode().abspath + '"') for lib in source]))

combine_command = env_ios.Command('#bin/libgodot' + env_ios['LIBSUFFIX'], [ios_lib] + env_ios['LIBS'], combine_libs)