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#!/usr/bin/env python

Import('env')

iphone_lib = [

    'os_iphone.cpp',
    'audio_driver_iphone.cpp',
    'sem_iphone.cpp',
    'gl_view.mm',
    'main.m',
    'app_delegate.mm',
    'view_controller.mm',
    'game_center.mm',
    'in_app_store.mm',
    'icloud.mm',
    'ios.mm',
]

env_ios = env.Clone()

obj = env_ios.Object('godot_iphone.cpp')

prog = None
prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
action = "$IPHONEPATH/usr/bin/dsymutil " + File(prog)[0].path + " -o " + File(prog)[0].path + ".dSYM"
env.AddPostAction(prog, action)