1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
/*************************************************************************/
/* godot_plugin_config.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IOS_GODOT_PLUGIN_CONFIG_H
#define IOS_GODOT_PLUGIN_CONFIG_H
#include "core/error/error_list.h"
#include "core/io/config_file.h"
#include "core/string/ustring.h"
/*
The `config` section and fields are required and defined as follow:
- **name**: name of the plugin
- **binary**: path to static `.a` library
The `dependencies` and fields are optional.
- **linked**: dependencies that should only be linked.
- **embedded**: dependencies that should be linked and embedded into application.
- **system**: system dependencies that should be linked.
- **capabilities**: capabilities that would be used for `UIRequiredDeviceCapabilities` options in Info.plist file.
- **files**: files that would be copied into application
The `plist` section are optional.
- **key**: key and value that would be added in Info.plist file.
*/
struct PluginConfigIOS {
inline static const char *PLUGIN_CONFIG_EXT = ".gdip";
inline static const char *CONFIG_SECTION = "config";
inline static const char *CONFIG_NAME_KEY = "name";
inline static const char *CONFIG_BINARY_KEY = "binary";
inline static const char *CONFIG_INITIALIZE_KEY = "initialization";
inline static const char *CONFIG_DEINITIALIZE_KEY = "deinitialization";
inline static const char *DEPENDENCIES_SECTION = "dependencies";
inline static const char *DEPENDENCIES_LINKED_KEY = "linked";
inline static const char *DEPENDENCIES_EMBEDDED_KEY = "embedded";
inline static const char *DEPENDENCIES_SYSTEM_KEY = "system";
inline static const char *DEPENDENCIES_CAPABILITIES_KEY = "capabilities";
inline static const char *DEPENDENCIES_FILES_KEY = "files";
inline static const char *DEPENDENCIES_LINKER_FLAGS = "linker_flags";
inline static const char *PLIST_SECTION = "plist";
enum PlistItemType {
UNKNOWN,
STRING,
INTEGER,
BOOLEAN,
RAW,
STRING_INPUT,
};
struct PlistItem {
PlistItemType type;
String value;
};
// Set to true when the config file is properly loaded.
bool valid_config = false;
bool supports_targets = false;
// Unix timestamp of last change to this plugin.
uint64_t last_updated = 0;
// Required config section
String name;
String binary;
String initialization_method;
String deinitialization_method;
// Optional dependencies section
Vector<String> linked_dependencies;
Vector<String> embedded_dependencies;
Vector<String> system_dependencies;
Vector<String> files_to_copy;
Vector<String> capabilities;
Vector<String> linker_flags;
// Optional plist section
// String value is default value.
// Currently supports `string`, `boolean`, `integer`, `raw`, `string_input` types
// <name>:<type> = <value>
HashMap<String, PlistItem> plist;
static String resolve_local_dependency_path(String plugin_config_dir, String dependency_path);
static String resolve_system_dependency_path(String dependency_path);
static Vector<String> resolve_local_dependencies(String plugin_config_dir, Vector<String> p_paths);
static Vector<String> resolve_system_dependencies(Vector<String> p_paths);
static bool validate_plugin(PluginConfigIOS &plugin_config);
static String get_plugin_main_binary(PluginConfigIOS &plugin_config, bool p_debug);
static uint64_t get_plugin_modification_time(const PluginConfigIOS &plugin_config, const String &config_path);
static PluginConfigIOS load_plugin_config(Ref<ConfigFile> config_file, const String &path);
};
#endif // GODOT_PLUGIN_CONFIG_H
|