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path: root/platform/haiku/detect.py
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import os
import sys

def is_active():
	return True

def get_name():
	return "Haiku"

def can_build():
	if (os.name != "posix"):
		return False
	
	if (sys.platform == "darwin"):
		return False
	
	return True

def get_opts():
	return []

def get_flags():
	return [
		('builtin_zlib', 'no')
	]

def configure(env):
	is64=sys.maxsize > 2**32

	if (env["bits"]=="default"):
		if (is64):
			env["bits"]="64"
		else:
			env["bits"]="32"
	
	env.Append(CPPPATH = ['#platform/haiku'])
	
	# TODO: add clang and try gcc2 too
	env["CC"] = "gcc-x86"
	env["CXX"] = "g++-x86"
	
	if (env["target"]=="release"):
		if (env["debug_release"]=="yes"):
			env.Append(CCFLAGS=['-g2','-fomit-frame-pointer'])
		else:
			env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
	elif (env["target"]=="release_debug"):
		env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
	elif (env["target"]=="debug"):
		env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
	
	#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
	env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
	env.Append(CPPFLAGS = ['-DOPENGL_ENABLED'])
	env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
	env.Append(LIBS = ['be', 'game', 'GL', 'GLEW', 'z', 'network', 'bnetapi'])
	
	import methods
	env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
	env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
	env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})