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Import('env')
common_haiku = [
'os_haiku.cpp',
'context_gl_haiku.cpp',
'haiku_application.cpp',
'haiku_direct_window.cpp',
'haiku_gl_view.cpp',
'key_mapping_haiku.cpp',
'audio_driver_media_kit.cpp'
]
env.Program(
'#bin/godot',
['godot_haiku.cpp'] + common_haiku
)
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