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/*************************************************************************/
/*  thread_jandroid.cpp                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "thread_jandroid.h"

#include <android/log.h>

#include "core/os/thread.h"

static JavaVM *java_vm = nullptr;
static thread_local JNIEnv *env = nullptr;

// The logic here need to improve, init_thread/term_tread are designed to work with Thread::callback
// Calling init_thread from setup_android_thread and get_jni_env to setup an env we're keeping and not detaching
// could cause issues on app termination.
//
// We should be making sure that any thread started calls a nice cleanup function when it's done,
// especially now that we use many more threads.

static void init_thread() {
	if (env) {
		// thread never detached! just keep using...
		return;
	}

	java_vm->AttachCurrentThread(&env, nullptr);
}

static void term_thread() {
	java_vm->DetachCurrentThread();

	// this is no longer valid, must called init_thread to re-establish
	env = nullptr;
}

void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env) {
	java_vm = p_jvm;
	env = p_env;
	Thread::_set_platform_functions({ .init = init_thread, .term = &term_thread });
}

void setup_android_thread() {
	if (!env) {
		// !BAS! see remarks above
		init_thread();
	}
}

JNIEnv *get_jni_env() {
	if (!env) {
		// !BAS! see remarks above
		init_thread();
	}

	return env;
}