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/*************************************************************************/
/*  os_android.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef OS_ANDROID_H
#define OS_ANDROID_H

#include "audio_driver_jandroid.h"
#include "audio_driver_opensl.h"
#include "core/os/input.h"
#include "core/os/main_loop.h"
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/audio_server.h"
#include "servers/visual/rasterizer.h"

class GodotJavaWrapper;
class GodotIOJavaWrapper;

class OS_Android : public OS_Unix {
public:
	struct TouchPos {
		int id;
		Point2 pos;
	};

	enum {
		JOY_EVENT_BUTTON = 0,
		JOY_EVENT_AXIS = 1,
		JOY_EVENT_HAT = 2
	};

	struct JoypadEvent {

		int device;
		int type;
		int index;
		bool pressed;
		float value;
		int hat;
	};

private:
	Vector<TouchPos> touch;
	Point2 hover_prev_pos; // needed to calculate the relative position on hover events
	Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events

	bool use_gl2;
	bool use_apk_expansion;

	bool use_16bits_fbo;

	VisualServer *visual_server;

	mutable String data_dir_cache;

	//AudioDriverAndroid audio_driver_android;
	AudioDriverOpenSL audio_driver_android;

	const char *gl_extensions;

	InputDefault *input;
	VideoMode default_videomode;
	MainLoop *main_loop;

	GodotJavaWrapper *godot_java;
	GodotIOJavaWrapper *godot_io_java;

	int video_driver_index;

public:
	// functions used by main to initialize/deinitialize the OS
	virtual int get_video_driver_count() const;
	virtual const char *get_video_driver_name(int p_driver) const;

	virtual int get_audio_driver_count() const;
	virtual const char *get_audio_driver_name(int p_driver) const;

	virtual int get_current_video_driver() const;

	virtual void initialize_core();
	virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);

	virtual void set_main_loop(MainLoop *p_main_loop);
	virtual void delete_main_loop();

	virtual void finalize();

	typedef int64_t ProcessID;

	static OS *get_singleton();
	GodotJavaWrapper *get_godot_java();
	GodotIOJavaWrapper *get_godot_io_java();

	virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
	virtual bool request_permission(const String &p_name);
	virtual bool request_permissions();
	virtual Vector<String> get_granted_permissions() const;

	virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);

	virtual void set_mouse_show(bool p_show);
	virtual void set_mouse_grab(bool p_grab);
	virtual bool is_mouse_grab_enabled() const;
	virtual Point2 get_mouse_position() const;
	virtual int get_mouse_button_state() const;
	virtual void set_window_title(const String &p_title);

	virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
	virtual VideoMode get_video_mode(int p_screen = 0) const;
	virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;

	virtual void set_keep_screen_on(bool p_enabled);

	virtual Size2 get_window_size() const;

	virtual String get_name() const;
	virtual MainLoop *get_main_loop() const;

	virtual bool can_draw() const;

	void main_loop_begin();
	bool main_loop_iterate();
	void main_loop_request_go_back();
	void main_loop_end();
	void main_loop_focusout();
	void main_loop_focusin();

	virtual bool has_touchscreen_ui_hint() const;

	virtual bool has_virtual_keyboard() const;
	virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_input_length = -1);
	virtual void hide_virtual_keyboard();
	virtual int get_virtual_keyboard_height() const;

	void set_opengl_extensions(const char *p_gl_extensions);
	void set_display_size(Size2 p_size);

	void set_context_is_16_bits(bool p_is_16);

	virtual void set_screen_orientation(ScreenOrientation p_orientation);

	virtual Error shell_open(String p_uri);
	virtual String get_user_data_dir() const;
	virtual String get_resource_dir() const;
	virtual String get_locale() const;
	virtual void set_clipboard(const String &p_text);
	virtual String get_clipboard() const;
	virtual String get_model_name() const;
	virtual int get_screen_dpi(int p_screen = 0) const;

	virtual String get_unique_id() const;

	virtual String get_system_dir(SystemDir p_dir) const;

	void process_accelerometer(const Vector3 &p_accelerometer);
	void process_gravity(const Vector3 &p_gravity);
	void process_magnetometer(const Vector3 &p_magnetometer);
	void process_gyroscope(const Vector3 &p_gyroscope);
	void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
	void process_hover(int p_type, Point2 p_pos);
	void process_double_tap(Point2 p_pos);
	void process_scroll(Point2 p_pos);
	void process_joy_event(JoypadEvent p_event);
	void process_event(Ref<InputEvent> p_event);
	void init_video_mode(int p_video_width, int p_video_height);

	virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
	virtual bool native_video_is_playing() const;
	virtual void native_video_pause();
	virtual void native_video_stop();

	virtual bool is_joy_known(int p_device);
	virtual String get_joy_guid(int p_device) const;
	void joy_connection_changed(int p_device, bool p_connected, String p_name);
	void vibrate_handheld(int p_duration_ms);

	virtual bool _check_internal_feature_support(const String &p_feature);
	OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
	~OS_Android();
};

#endif