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/*************************************************************************/
/* java_godot_io_wrapper.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// note, swapped java and godot around in the file name so all the java
// wrappers are together
#ifndef JAVA_GODOT_IO_WRAPPER_H
#define JAVA_GODOT_IO_WRAPPER_H
#include <android/log.h>
#include <jni.h>
#include "core/math/rect2i.h"
#include "core/variant/array.h"
#include "string_android.h"
// Class that makes functions in java/src/org/godotengine/godot/GodotIO.java callable from C++
class GodotIOJavaWrapper {
private:
jobject godot_io_instance;
jclass cls;
jmethodID _open_URI = 0;
jmethodID _get_cache_dir = 0;
jmethodID _get_data_dir = 0;
jmethodID _get_display_cutouts = 0;
jmethodID _get_display_safe_area = 0;
jmethodID _get_locale = 0;
jmethodID _get_model = 0;
jmethodID _get_screen_DPI = 0;
jmethodID _get_scaled_density = 0;
jmethodID _get_screen_refresh_rate = 0;
jmethodID _get_unique_id = 0;
jmethodID _show_keyboard = 0;
jmethodID _hide_keyboard = 0;
jmethodID _set_screen_orientation = 0;
jmethodID _get_screen_orientation = 0;
jmethodID _get_system_dir = 0;
public:
GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance);
~GodotIOJavaWrapper();
jobject get_instance();
Error open_uri(const String &p_uri);
String get_cache_dir();
String get_user_data_dir();
String get_locale();
String get_model();
int get_screen_dpi();
float get_scaled_density();
float get_screen_refresh_rate(float fallback);
Array get_display_cutouts();
Rect2i get_display_safe_area();
String get_unique_id();
bool has_vk();
void show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end);
void hide_vk();
int get_vk_height();
void set_vk_height(int p_height);
void set_screen_orientation(int p_orient);
int get_screen_orientation();
String get_system_dir(int p_dir, bool p_shared_storage);
};
#endif // JAVA_GODOT_IO_WRAPPER_H
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