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path: root/platform/android/java/lib/build.gradle
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apply plugin: 'com.android.library'
apply plugin: 'kotlin-android'

ext {
    PUBLISH_VERSION = getGodotPublishVersion()
    PUBLISH_ARTIFACT_ID = 'godot'
}

apply from: "../scripts/publish-module.gradle"

dependencies {
    implementation libraries.kotlinStdLib
    implementation libraries.androidxFragment
}

def pathToRootDir = "../../../../"

android {
    compileSdkVersion versions.compileSdk
    buildToolsVersion versions.buildTools

    ndkVersion versions.ndkVersion

    defaultConfig {
        minSdkVersion versions.minSdk
        targetSdkVersion versions.targetSdk

        manifestPlaceholders = [godotLibraryVersion: getGodotLibraryVersion()]
    }

    namespace = "org.godotengine.godot"

    compileOptions {
        sourceCompatibility versions.javaVersion
        targetCompatibility versions.javaVersion
    }

    lintOptions {
        abortOnError false
        disable 'MissingTranslation', 'UnusedResources'
    }

    packagingOptions {
        exclude 'META-INF/LICENSE'
        exclude 'META-INF/NOTICE'

        // 'doNotStrip' is enabled for development within Android Studio
        if (shouldNotStrip()) {
            doNotStrip '**/*.so'
        }
    }

    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            res.srcDirs = ['res']
            aidl.srcDirs = ['aidl']
            assets.srcDirs = ['assets']
        }
        debug.jniLibs.srcDirs = ['libs/debug']
        release.jniLibs.srcDirs = ['libs/release']
    }

    libraryVariants.all { variant ->
        variant.outputs.all { output ->
            output.outputFileName = "godot-lib.${variant.name}.aar"
        }

        def buildType = variant.buildType.name.capitalize()

        def releaseTarget = buildType.toLowerCase()
        if (releaseTarget == null || releaseTarget == "") {
            throw new GradleException("Invalid build type: " + buildType)
        }

        if (!supportedAbis.contains(defaultAbi)) {
            throw new GradleException("Invalid default abi: " + defaultAbi)
        }

        // Find scons' executable path
        File sconsExecutableFile = null
        def sconsName = "scons"
        def sconsExts = (org.gradle.internal.os.OperatingSystem.current().isWindows()
            ? [".bat", ".cmd", ".ps1", ".exe"]
            : [""])
        logger.lifecycle("Looking for $sconsName executable path")
        for (ext in sconsExts) {
            String sconsNameExt = sconsName + ext
            logger.lifecycle("Checking $sconsNameExt")

            sconsExecutableFile = org.gradle.internal.os.OperatingSystem.current().findInPath(sconsNameExt)
            if (sconsExecutableFile != null) {
                // We're done!
                break
            }

            // Check all the options in path
            List<File> allOptions = org.gradle.internal.os.OperatingSystem.current().findAllInPath(sconsNameExt)
            if (!allOptions.isEmpty()) {
                // Pick the first option and we're done!
                sconsExecutableFile = allOptions.get(0)
                break
            }
        }

        if (sconsExecutableFile == null) {
            throw new GradleException("Unable to find executable path for the '$sconsName' command.")
        } else {
            logger.lifecycle("Found executable path for $sconsName: ${sconsExecutableFile.absolutePath}")
        }

        // Creating gradle task to generate the native libraries for the default abi.
        def taskName = getSconsTaskName(buildType)
        tasks.create(name: taskName, type: Exec) {
            executable sconsExecutableFile.absolutePath
            args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${defaultAbi}", "-j" + Runtime.runtime.availableProcessors()
        }

        // Schedule the tasks so the generated libs are present before the aar file is packaged.
        tasks["merge${buildType}JniLibFolders"].dependsOn taskName
    }

    // TODO: Enable when issues with AGP 7.1+ are resolved (https://github.com/GodotVR/godot_openxr/issues/187).
//    publishing {
//        singleVariant("release") {
//            withSourcesJar()
//            withJavadocJar()
//        }
//    }
}