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path: root/platform/android/java/editor/build.gradle
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// Gradle build config for Godot Engine's Android port.
plugins {
    id 'com.android.application'
    id 'org.jetbrains.kotlin.android'
}

dependencies {
    implementation libraries.kotlinStdLib
    implementation libraries.androidxFragment
    implementation project(":lib")

    implementation "androidx.window:window:1.0.0"
}

android {
    compileSdkVersion versions.compileSdk
    buildToolsVersion versions.buildTools
    ndkVersion versions.ndkVersion

    defaultConfig {
        // The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
        applicationId "org.godotengine.editor.v4"
        versionCode getGodotLibraryVersionCode()
        versionName getGodotLibraryVersionName()
        minSdkVersion versions.minSdk
        targetSdkVersion versions.targetSdk

        missingDimensionStrategy 'products', 'editor'
    }

    compileOptions {
        sourceCompatibility versions.javaVersion
        targetCompatibility versions.javaVersion
    }

    kotlinOptions {
        jvmTarget = versions.javaVersion
    }

    buildTypes {
        dev {
            initWith debug
            applicationIdSuffix ".dev"
        }

        debug {
            initWith release

            // Need to swap with the release signing config when this is ready for public release.
            signingConfig signingConfigs.debug
        }

        release {
            // This buildtype is disabled below.
            // The editor can't be used with target=release only, as debugging tools are then not
            // included, and it would crash on errors instead of reporting them.
        }
    }

    packagingOptions {
        // 'doNotStrip' is enabled for development within Android Studio
        if (shouldNotStrip()) {
            doNotStrip '**/*.so'
        }
    }

    // Disable 'release' buildtype.
    // The editor can't be used with target=release only, as debugging tools are then not
    // included, and it would crash on errors instead of reporting them.
    variantFilter { variant ->
        if (variant.buildType.name == "release") {
            setIgnore(true)
        }
    }

    applicationVariants.all { variant ->
        variant.outputs.all { output ->
            def suffix = variant.name == "dev" ? "_dev" : ""
            output.outputFileName = "android_editor${suffix}.apk"
        }
    }
}