1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
|
apply from: 'app/config.gradle'
buildscript {
apply from: 'app/config.gradle'
repositories {
google()
jcenter()
}
dependencies {
classpath libraries.androidGradlePlugin
classpath libraries.kotlinGradlePlugin
}
}
allprojects {
repositories {
google()
jcenter()
mavenCentral()
}
}
ext {
sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : ""
supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
supportedTargets = ["release", "debug"]
// Used by gradle to specify which architecture to build for by default when running `./gradlew build`.
// This command is usually used by Android Studio.
// If building manually on the command line, it's recommended to use the
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command.
// The defaultAbi must be one of the {supportedAbis} values.
defaultAbi = "arm64v8"
}
def rootDir = "../../.."
def binDir = "$rootDir/bin/"
def getSconsTaskName(String buildType) {
return "compileGodotNativeLibs" + buildType.capitalize()
}
/**
* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyDebugBinaryToBin(type: Copy) {
dependsOn ':app:assembleDebug'
from('app/build/outputs/apk/debug')
into(binDir)
include('android_debug.apk')
}
/**
* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyReleaseBinaryToBin(type: Copy) {
dependsOn ':app:assembleRelease'
from('app/build/outputs/apk/release')
into(binDir)
include('android_release.apk')
}
/**
* Copy the Godot android library archive debug file into the app module debug libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToAppModule(type: Copy) {
dependsOn ':lib:assembleDebug'
from('lib/build/outputs/aar')
into('app/libs/debug')
include('godot-lib.debug.aar')
}
/**
* Copy the Godot android library archive debug file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToBin(type: Copy) {
dependsOn ':lib:assembleDebug'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.debug.aar')
}
/**
* Copy the Godot android library archive release file into the app module release libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToAppModule(type: Copy) {
dependsOn ':lib:assembleRelease'
from('lib/build/outputs/aar')
into('app/libs/release')
include('godot-lib.release.aar')
}
/**
* Copy the Godot android library archive release file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToBin(type: Copy) {
dependsOn ':lib:assembleRelease'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.release.aar')
}
/**
* Generate Godot custom build template by zipping the source files from the app directory, as well
* as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'.
* The zip file also includes some gradle tools to allow building of the custom build.
*/
task zipCustomBuild(type: Zip) {
dependsOn ':generateGodotTemplates'
doFirst {
logger.lifecycle("Generating Godot custom build template")
}
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties', 'gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
archiveName 'android_source.zip'
destinationDir(file(binDir))
}
/**
* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
*/
task generateGodotTemplates(type: GradleBuild) {
// We exclude these gradle tasks so we can run the scons command manually.
for (String buildType : supportedTargets) {
startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType)
}
tasks = []
// Only build the apks and aar files for which we have native shared libraries.
for (String target : supportedTargets) {
File targetLibs = new File("lib/libs/" + target)
if (targetLibs != null
&& targetLibs.isDirectory()
&& targetLibs.listFiles() != null
&& targetLibs.listFiles().length > 0) {
String capitalizedTarget = target.capitalize()
// Copy the generated aar library files to the custom build directory.
tasks += "copy" + capitalizedTarget + "AARToAppModule"
// Copy the generated aar library files to the bin directory.
tasks += "copy" + capitalizedTarget + "AARToBin"
// Copy the prebuilt binary templates to the bin directory.
tasks += "copy" + capitalizedTarget + "BinaryToBin"
} else {
logger.lifecycle("No native shared libs for target $target. Skipping build.")
}
}
finalizedBy 'zipCustomBuild'
}
/**
* Clean the generated artifacts.
*/
task cleanGodotTemplates(type: Delete) {
// Delete the generated native libs
delete("lib/libs")
// Delete the library generated AAR files
delete("lib/build/outputs/aar")
// Delete the godotpayment libs directory contents
delete("plugins/godotpayment/libs")
// Delete the generated godotpayment aar
delete("plugins/godotpayment/build/outputs/aar")
// Delete the app libs directory contents
delete("app/libs")
// Delete the generated binary apks
delete("app/build/outputs/apk")
// Delete the Godot templates in the Godot bin directory
delete("$binDir/android_debug.apk")
delete("$binDir/android_release.apk")
delete("$binDir/android_source.zip")
delete("$binDir/godot-lib.debug.aar")
delete("$binDir/godot-lib.release.aar")
finalizedBy getTasksByName("clean", true)
}
|